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package item
import "testing"
// TestHouseEdgeItemDefinitions pins the two house-edge reference items: the
// tile shows whole percent, the computus shows hundredths. Neither stacks
// (the precision is a capability, not a quantity) and both are valuable
// enough that a player will bank them rather than drop them.
func TestHouseEdgeItemDefinitions(t *testing.T) {
store := NewItemStore("../../data")
for _, tc := range []struct {
id string
precision int
}{
{"house_edge_tile", 0},
{"house_edge_computus", 2},
} {
def, err := store.Load(tc.id)
if err != nil {
t.Fatalf("load %s: %v", tc.id, err)
}
if def.HouseEdgePrecision == nil || *def.HouseEdgePrecision != tc.precision {
t.Fatalf("%s: house_edge_precision = %v, want %d", tc.id, def.HouseEdgePrecision, tc.precision)
}
if def.Stackable {
t.Fatalf("%s must not stack (its precision is a capability, not a quantity)", tc.id)
}
}
}
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