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path: root/internal/game/wallet_test.go
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package game

// Single-file money wallet regressions: a wager debits and records a pending
// stake in one atomic character save, a settlement credits and clears the
// stakes it returns in one save, a failed save reverts, and startup refunds
// anything left in flight. See internal/game/money.go for the design and
// dev_guide/concurrency.md for why two-phase recovery is out of scope.

import (
	"os"
	"path/filepath"
	"testing"
	"time"

	"thehouseoficarus/internal/casino"
	"thehouseoficarus/internal/config"
	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"

	"gopkg.in/yaml.v3"
)

// harnessFromDir builds a Game over an existing directory (used when tests
// must pre-seed character files before startup).
func harnessFromDir(t *testing.T, dir string) *harness {
	t.Helper()
	colors := &config.ColorsConfig{}
	g := New(dir, colors, colors, config.ValidationConfig{}, 1)
	hub := net.NewHub()
	g.SetHub(hub)
	stopTick := make(chan struct{})
	done := make(chan struct{})
	go func() {
		defer close(done)
		tick := time.NewTicker(2 * time.Millisecond)
		defer tick.Stop()
		for {
			select {
			case <-tick.C:
				g.Ticks.Tick()
			case <-stopTick:
				return
			}
		}
	}()
	h := &harness{
		t: t, dir: dir, g: g, hub: hub,
		sessions: make(map[string]*net.Session),
		conns:    make(map[string]*chanConn),
	}
	h.stop = func() { close(stopTick); <-done }
	t.Cleanup(h.stop)
	return h
}

func writeSeedFile(t *testing.T, path string, data []byte) {
	t.Helper()
	if err := os.MkdirAll(filepath.Dir(path), 0755); err != nil {
		t.Fatal(err)
	}
	if err := os.WriteFile(path, data, 0600); err != nil {
		t.Fatal(err)
	}
}

func TestWagerDebitsDurablyAndLeavesPendingStake(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	p := h.seedCharacter("alice", "alice")
	h.g.RunOnOwner(func() {
		p.Credits = 100
	})
	w := casinoWallet{g: h.g, p: p}

	var wager casino.Wager
	var wagerErr error
	h.g.RunOnOwner(func() {
		wager, wagerErr = w.Wager(10)
	})
	h.barrier()
	if wagerErr != nil {
		t.Fatalf("wager failed: %v", wagerErr)
	}
	if p.Credits != 90 {
		t.Fatalf("credits after wager = %d, want 90", p.Credits)
	}
	if len(p.PendingWagers) != 1 || p.PendingWagers[0].Credits != 10 || p.PendingWagers[0].ID != wager.ID {
		t.Fatalf("pending stake after wager = %+v, want one 10-credit stake %q", p.PendingWagers, wager.ID)
	}
	// The debit and the pending entry are already durable in the file.
	loaded, err := h.g.AccountStore.LoadCharacter("alice")
	if err != nil {
		t.Fatal(err)
	}
	if loaded.Credits != 90 || len(loaded.PendingWagers) != 1 {
		t.Fatalf("durable state after wager = credits %d, pending %+v; want 90 and one stake", loaded.Credits, loaded.PendingWagers)
	}

	// A settlement that resolves the stake credits and clears it in one save.
	h.g.RunOnOwner(func() {
		if err := w.PayCredits(10, wager.ID); err != nil {
			t.Error(err)
		}
	})
	h.barrier()
	if p.Credits != 100 || len(p.PendingWagers) != 0 {
		t.Fatalf("after covered settlement = credits %d, pending %+v; want 100 and none", p.Credits, p.PendingWagers)
	}
}

// TestWinningPayoutConsumesStakeInSameSave: PayCredits credits the payout and
// removes the stakes it resolves in ONE character save, so the durable file
// never holds a paid win with the stake still pending (which startup would
// refund on top of the win).
func TestWinningPayoutConsumesStakeInSameSave(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	p := h.seedCharacter("alice", "alice")
	h.g.RunOnOwner(func() {
		p.Credits = 100
		w := casinoWallet{g: h.g, p: p}
		wager, err := w.Wager(10)
		if err != nil {
			t.Error(err)
			return
		}
		if err := w.PayCredits(20, wager.ID); err != nil {
			t.Error(err)
		}
	})
	loaded, err := h.g.AccountStore.LoadCharacter("alice")
	if err != nil {
		t.Fatal(err)
	}
	if loaded.Credits != 110 {
		t.Fatalf("credits after winning payout = %d, want 110", loaded.Credits)
	}
	if len(loaded.PendingWagers) != 0 {
		t.Fatalf("durable pending wagers after a winning payout = %+v, want none (credited and consumed in one save)", loaded.PendingWagers)
	}
}

func TestFailedWagerSaveReverts(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	p := h.seedCharacter("alice", "alice")
	h.g.RunOnOwner(func() {
		p.Credits = 100
	})

	// Make character saves fail: read-only characters directory.
	charDir := filepath.Join(h.dir, "players", "characters")
	if err := os.Chmod(charDir, 0500); err != nil {
		t.Fatal(err)
	}
	t.Cleanup(func() { os.Chmod(charDir, 0700) })

	var wagerErr error
	h.g.RunOnOwner(func() {
		_, wagerErr = casinoWallet{g: h.g, p: p}.Wager(10)
	})
	h.barrier()
	if wagerErr != casino.ErrWalletPersistence {
		t.Fatalf("wager error = %v, want ErrWalletPersistence", wagerErr)
	}
	// The in-memory mutation must have been reverted: nothing was charged.
	if p.Credits != 100 || len(p.PendingWagers) != 0 {
		t.Fatalf("after failed wager = credits %d, pending %+v; want 100 and none (reverted)", p.Credits, p.PendingWagers)
	}
	os.Chmod(charDir, 0700)
}

// seedWageringCharacter writes a character whose stake is durable and still
// pending, simulating a process death with a round in flight.
func seedWageringCharacter(t *testing.T, dir, name string, credits int, pending []player.PendingWager) {
	t.Helper()
	hash, _ := player.HashPassword("pw")
	accData, _ := yaml.Marshal(&player.Account{Name: name, PasswordHash: hash})
	writeSeedFile(t, filepath.Join(dir, "players", "accounts", name+".yaml"), accData)
	p := player.New(name)
	p.Credits = credits
	p.Account = name
	p.PendingWagers = pending
	pData, _ := yaml.Marshal(p)
	writeSeedFile(t, filepath.Join(dir, "players", "characters", name+".yaml"), pData)
}

func TestRecoveryRefundsPendingWagers(t *testing.T) {
	dir := t.TempDir()
	seedWorld(t, dir)
	seedWageringCharacter(t, dir, "alice", 90, []player.PendingWager{{ID: "lost-wager", Credits: 10}})

	h := harnessFromDir(t, dir)
	loaded, err := h.g.AccountStore.LoadCharacter("alice")
	if err != nil {
		t.Fatal(err)
	}
	if loaded.Credits != 100 {
		t.Fatalf("credits after recovery = %d, want 100 (stake refunded)", loaded.Credits)
	}
	if len(loaded.PendingWagers) != 0 {
		t.Fatalf("pending wagers after recovery = %+v, want none", loaded.PendingWagers)
	}
}

func TestRecoveryRefundsChipWagersInKind(t *testing.T) {
	dir := t.TempDir()
	seedWorld(t, dir)
	seedWageringCharacter(t, dir, "alice", 100, []player.PendingWager{{ID: "chips-only", Chips: 10}})

	h := harnessFromDir(t, dir)
	loaded, err := h.g.AccountStore.LoadCharacter("alice")
	if err != nil {
		t.Fatal(err)
	}
	if got := countChips(loaded); got != 10 {
		t.Fatalf("chips after recovery = %d, want 10 (stake refunded in kind)", got)
	}
	if len(loaded.PendingWagers) != 0 {
		t.Fatalf("pending wagers after recovery = %+v, want none", loaded.PendingWagers)
	}
}

func TestShutdownSavesOnlineCharactersAndRefundsWagers(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	h.seedAccount("bob")
	h.seedCharacter("alice", "alice")
	h.seedCharacter("bob", "bob")
	sA, _ := h.connect("alice")
	pA := sA.Player
	sB, _ := h.connect("bob")
	pB := sB.Player

	// bob sits at a machine with a committed stake; shutdown must refund.
	h.g.RunOnOwner(func() {
		pB.Credits = 100
		h.g.Casino.JoinMachine(1, casino.MachineConfig{ID: "slots", Game: casino.GameSlots, MinBet: 1}, "bob")
		h.g.Casino.SetMachineBet(1, "slots", "bob", 20, casinoWallet{g: h.g, p: pB})
	})
	h.barrier()
	if pB.Credits != 80 {
		t.Fatalf("bob's credits after wager = %d, want 80", pB.Credits)
	}

	transportClosed := make(chan struct{})
	h.g.SetTransportStop(func() { close(transportClosed) })
	h.g.RequestShutdown("test")
	// The shutdown goroutine closes the transports at the end of the
	// ordered sequence; block for it.
	select {
	case <-transportClosed:
	case <-time.After(5 * time.Second):
		t.Fatal("transport stop was never invoked during shutdown")
	}

	// Both characters must be saved with the wager refunded.
	loadedA, err := h.g.AccountStore.LoadCharacter("alice")
	if err != nil {
		t.Fatal(err)
	}
	if loadedA.Credits != pA.Credits {
		t.Fatalf("alice save mismatch: file %d, memory %d", loadedA.Credits, pA.Credits)
	}
	loadedB, err := h.g.AccountStore.LoadCharacter("bob")
	if err != nil {
		t.Fatal(err)
	}
	if loadedB.Credits != 100 {
		t.Fatalf("bob's file = %d, want 100 (stake refunded at shutdown)", loadedB.Credits)
	}
}