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package game
import (
"fmt"
"math/rand"
"strconv"
"strings"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
"thehouseoficarus/internal/world"
)
func plural(n int) string {
if n == 1 {
return ""
}
return "s"
}
func parseQty(input string) (int, string) {
parts := strings.Fields(input)
if len(parts) > 1 {
if n, err := strconv.Atoi(parts[0]); err == nil && n > 0 {
return n, strings.Join(parts[1:], " ")
}
}
return 0, input
}
func parseChoiceIndex(s string) (int, error) {
var idx int
_, err := fmt.Sscanf(s, "%d", &idx)
return idx, err
}
func mobDisplayName(m *world.MobInstance, definite bool) string {
if m.Unique {
return m.Name
}
if definite {
return "the " + m.Name
}
return "a " + m.Name
}
func mobCombatLevel(m *world.MobInstance) int {
base := float64(m.Defense+m.MaxHP) / 4.0
melee := float64(m.Attack+m.Strength) / 4.0
ranged := float64(m.Ranged) * 3.0 / 8.0
science := float64(m.Science) * 3.0 / 8.0
best := melee
if ranged > best {
best = ranged
}
if science > best {
best = science
}
return int(base + best + 0.5)
}
func uniqueItemNames(matches []itemMatch) []string {
seen := make(map[string]bool)
var out []string
for _, m := range matches {
if !seen[m.Name] {
seen[m.Name] = true
out = append(out, m.Name)
}
}
return out
}
func (g *Game) showWhichOne(sess *net.Session, matches []itemMatch) {
sess.WriteLine("Which one?")
seen := make(map[string]bool)
for _, m := range matches {
if seen[m.Name] {
continue
}
seen[m.Name] = true
def, _ := g.ItemStore.Load(m.ID)
coloredName := g.itemColorize(sess, def, m.Name)
sess.WriteLine(fmt.Sprintf(" - %s", coloredName))
}
}
func randInt(max int) int {
if max <= 0 {
return 0
}
return rand.Intn(max)
}
func formatPickupList(sess *net.Session, picked []string) {
for i, name := range picked {
if i == len(picked)-1 {
sess.WriteLine(name)
} else if i == len(picked)-2 {
sess.Write(name + " and ")
} else {
sess.Write(name + ", ")
}
}
}
func (g *Game) newInventorySlot(itemID string, qty int) *player.InventorySlot {
slot := &player.InventorySlot{ItemID: itemID, Quantity: qty}
if def, err := g.ItemStore.Load(itemID); err == nil && def.MaxQuality > 0 {
slot.Quality = def.Quality
slot.MaxQuality = def.MaxQuality
}
return slot
}
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