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package game
import "thehouseoficarus/internal/net"
// renderBar is the shared bar renderer for both HP bars and task-progress bars.
// lowColor is the color used when the value falls below 40% (160 red for HP,
// 39 cyan for progress).
func (g *Game) renderBar(sess *net.Session, current, max, lowColor int) string {
if max <= 0 {
max = 1
}
if current < 0 {
current = 0
}
if current > max {
current = max
}
pct := float64(current) / float64(max) * 100.0
var fgColor int
switch {
case pct >= 70:
fgColor = 82
case pct >= 40:
fgColor = 220
default:
fgColor = lowColor
}
unicode := sess.Player != nil && sess.Player.OptionBool("unicode")
style := &BarStyle{FilledColor: fgColor, EmptyColor: 238, EmptyDim: true}
bar := RenderColoredBar(current, max, 10, unicode, style, g.colorMode(sess))
return "[" + bar + "]"
}
func (g *Game) hpBar(sess *net.Session, current, max int) string {
return g.renderBar(sess, current, max, 160)
}
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