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package game
import "thirdcollapse/internal/object"
var EquipSlots = []object.EquipSlot{
object.SlotHead, object.SlotNeck, object.SlotTorso, object.SlotLegs,
object.SlotHands, object.SlotFeet, object.SlotBack, object.SlotAmmo,
object.SlotMainHand, object.SlotOffHand, object.SlotRing,
}
type itemMatch struct {
ID string
Name string
Slot int
}
type xpGain struct {
Skill string
XP int
}
type deathDrop struct {
itemID string
quantity int
totalVal int
isEquip bool
equipSlot object.EquipSlot
invSlot int
}
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