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package game
import (
"fmt"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
"thehouseoficarus/internal/world"
)
// taskWorkVerb returns the flavor verb for working on a task worksite. Designers
// set `verb:` on the mob (e.g. "survey", "prospect", "build"); the default is
// "work on". The player-facing command is always `work` (or `attack`).
func taskWorkVerb(mob *world.MobInstance) string {
if mob != nil && mob.Verb != "" {
return mob.Verb
}
return "work on"
}
// progressBar renders a bar that fills as progress rises toward max — the
// inverse of hpBar. It is used for task worksites whose internal HP drains to 0
// to complete the work (progress = MaxHP - HP).
func (g *Game) progressBar(sess *net.Session, progress, max int) string {
return g.renderBarGeneric(sess, progress, max, "task_bar")
}
// writeTaskProgress prints the per-tick progress line for a task worksite,
// mirroring the combat hit line but framed as labor instead of damage.
func (g *Game) writeTaskProgress(sess *net.Session, p *player.Player, mob *world.MobInstance, dmg int, gains []xpGain) {
progress := mob.MaxHP - mob.HP
if progress < 0 {
progress = 0
}
pct := 0
if mob.MaxHP > 0 {
pct = progress * 100 / mob.MaxHP
}
noun := mob.ProgressNoun
if noun == "" {
noun = "work"
}
prefix := fmt.Sprintf("You advance the %s on %s.", noun, g.colorize(sess, "mob", mobDisplayName(mob, true)))
line := fmt.Sprintf("%s %s %3d%%", prefix, g.progressBar(sess, progress, mob.MaxHP), pct)
line += g.formatXpDrop(sess, p, gains)
sess.WriteLine(line)
}
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