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path: root/internal/game/sys_buff.go
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package game

import (
	"strings"

	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
)

func (g *Game) BuffTick() {
	if g.Hub == nil {
		return
	}
	for _, sess := range g.Hub.AllSessions() {
		if sess.Player == nil {
			continue
		}
		p := sess.Player
		remaining := make([]player.PotionBuff, 0, len(p.ActiveBuffs))
		dirty := false
		for _, buff := range p.ActiveBuffs {
			buff.TicksLeft--
			if buff.TicksLeft > 0 {
				remaining = append(remaining, buff)
			} else {
				dirty = true
			}
		}
		if dirty {
			p.ActiveBuffs = remaining
			sess.WriteLine(g.colorize(sess, "broadcast", "\nYour potion buff has worn off."))
		}
	}
}

func (g *Game) buffLevelBonus(p *player.Player, stat string) int {
	if g.Hub == nil {
		return 0
	}
	totalPercent := 0
	for _, buff := range p.ActiveBuffs {
		if strings.EqualFold(buff.Stat, stat) {
			totalPercent += buff.BonusPercent
		}
	}
	if totalPercent == 0 {
		return 0
	}
	baseLevel := p.Level(player.SkillName(strings.ToLower(stat)))
	return baseLevel * totalPercent / 100
}

func (g *Game) totalBuffedLevel(sess *net.Session, p *player.Player, stat string) int {
	return p.Level(player.SkillName(strings.ToLower(stat))) + g.buffLevelBonus(p, stat)
}