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package game
import (
"strings"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) BuffTick() {
if g.Hub == nil {
return
}
for _, sess := range g.Hub.AllSessions() {
if sess.Player == nil {
continue
}
p := sess.Player
remaining := make([]player.PotionBuff, 0, len(p.ActiveBuffs))
dirty := false
for _, buff := range p.ActiveBuffs {
buff.TicksLeft--
if buff.TicksLeft > 0 {
remaining = append(remaining, buff)
} else {
dirty = true
}
}
if dirty {
p.ActiveBuffs = remaining
sess.WriteLine(g.colorize(sess, "broadcast", "\nYour potion buff has worn off."))
}
}
}
func (g *Game) buffLevelBonus(p *player.Player, stat string) int {
if g.Hub == nil {
return 0
}
totalPercent := 0
for _, buff := range p.ActiveBuffs {
if strings.EqualFold(buff.Stat, stat) {
totalPercent += buff.BonusPercent
}
}
if totalPercent == 0 {
return 0
}
baseLevel := p.Level(player.SkillName(strings.ToLower(stat)))
return baseLevel * totalPercent / 100
}
func (g *Game) totalBuffedLevel(sess *net.Session, p *player.Player, stat string) int {
return p.Level(player.SkillName(strings.ToLower(stat))) + g.buffLevelBonus(p, stat)
}
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