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package game
import (
"fmt"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
"thehouseoficarus/internal/world"
)
func (g *Game) onAssassinKill(sess *net.Session, p *player.Player, mob *world.MobInstance) {
taskMob := getPlayerFlagString(p, "assassin_task_mob")
if taskMob == "" || taskMob != mob.DefID {
return
}
remaining := getPlayerFlagInt(p, "assassin_task_remaining")
if remaining <= 0 {
return
}
xp := mob.MaxHP * 2
g.awardSkillXP(sess, p, player.Assassin, xp)
if p.OptionBool("xp_drops") {
sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp asm)", xp)))
}
remaining--
g.setPlayerFlag(p, "assassin_task_remaining", remaining)
if remaining <= 0 {
completed := getPlayerFlagInt(p, "assassin_tasks_completed") + 1
streak := getPlayerFlagInt(p, "assassin_streak") + 1
g.setPlayerFlag(p, "assassin_tasks_completed", completed)
g.setPlayerFlag(p, "assassin_streak", streak)
delete(p.Flags, "assassin_task_mob")
g.setPlayerFlag(p, "assassin_task_remaining", 0)
g.setPlayerFlag(p, "assassin_task_total", 0)
rep := 1
bonus := streakBonus(streak)
rep += bonus
currentRep := getPlayerFlagInt(p, "assassin_reputation")
g.setPlayerFlag(p, "assassin_reputation", currentRep+rep)
sess.WriteLine(g.colorize(sess, "assassin_task", "*** Assassin task complete! ***"))
if bonus > 0 {
sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf(" Streak bonus! %d tasks in a row. +%d bonus reputation.", streak, bonus)))
}
sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf(" Reputation earned: %d (total: %d)", rep, currentRep+rep)))
} else {
total := getPlayerFlagInt(p, "assassin_task_total")
def, _ := g.MobStore.LoadDef(taskMob)
name := taskMob
if def != nil {
name = def.Name
}
sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf(" Assassin task: %d of %d %ss remaining.", remaining, total, name)))
}
g.saveCharacter(p)
}
func streakBonus(streak int) int {
if streak%1000 == 0 {
return 50
}
if streak%250 == 0 {
return 35
}
if streak%100 == 0 {
return 25
}
if streak%50 == 0 {
return 15
}
if streak%10 == 0 {
return 5
}
return 0
}
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