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path: root/internal/game/sys_assassin.go
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package game

import (
	"fmt"

	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
	"thehouseoficarus/internal/world"
)

func (g *Game) onAssassinKill(sess *net.Session, p *player.Player, mob *world.MobInstance) {
	taskMob := getPlayerFlagString(p, "assassin_task_mob")
	if taskMob == "" || taskMob != mob.DefID {
		return
	}
	remaining := getPlayerFlagInt(p, "assassin_task_remaining")
	if remaining <= 0 {
		return
	}
	xp := mob.MaxHP * 2
	g.awardSkillXP(sess, p, player.Assassin, xp)
	if p.OptionBool("xp_drops") {
		sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("  (+%dxp asm)", xp)))
	}
	remaining--
	g.setPlayerFlag(p, "assassin_task_remaining", remaining)
	if remaining <= 0 {
		completed := getPlayerFlagInt(p, "assassin_tasks_completed") + 1
		streak := getPlayerFlagInt(p, "assassin_streak") + 1
		g.setPlayerFlag(p, "assassin_tasks_completed", completed)
		g.setPlayerFlag(p, "assassin_streak", streak)
		delete(p.Flags, "assassin_task_mob")
		g.setPlayerFlag(p, "assassin_task_remaining", 0)
		g.setPlayerFlag(p, "assassin_task_total", 0)
		rep := 1
		bonus := streakBonus(streak)
		rep += bonus
		currentRep := getPlayerFlagInt(p, "assassin_reputation")
		g.setPlayerFlag(p, "assassin_reputation", currentRep+rep)
		sess.WriteLine(g.colorize(sess, "assassin_task", "*** Assassin task complete! ***"))
		if bonus > 0 {
			sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("  Streak bonus! %d tasks in a row. +%d bonus reputation.", streak, bonus)))
		}
		sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("  Reputation earned: %d (total: %d)", rep, currentRep+rep)))
	} else {
		total := getPlayerFlagInt(p, "assassin_task_total")
		def, _ := g.MobStore.LoadDef(taskMob)
		name := taskMob
		if def != nil {
			name = def.Name
		}
		sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("  Assassin task: %d of %d %ss remaining.", remaining, total, name)))
	}
	g.AccountStore.SaveCharacter(p)
}

func streakBonus(streak int) int {
	if streak%1000 == 0 {
		return 50
	}
	if streak%250 == 0 {
		return 35
	}
	if streak%100 == 0 {
		return 25
	}
	if streak%50 == 0 {
		return 15
	}
	if streak%10 == 0 {
		return 5
	}
	return 0
}