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package game
import "thehouseoficarus/internal/net"
// attachSession registers a fully-logged-in session in the game's
// character registry. Menu flows call it through connectCharacter; the test
// harness uses it to skip the menu.
func (g *Game) attachSession(sess *net.Session) {
g.charsMu.Lock()
g.loggedInChars[sess.Player.Name] = sess
g.charsMu.Unlock()
}
// detachSession removes a character's registry entry.
func (g *Game) detachSession(name string) {
g.charsMu.Lock()
delete(g.loggedInChars, name)
g.charsMu.Unlock()
}
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