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package game
import (
"fmt"
"strings"
"thehouseoficarus/internal/cardart"
"thehouseoficarus/internal/casino"
"thehouseoficarus/internal/color"
)
var (
pokerBlue = color.NearestXterm256(0, 2, 105)
pokerRed = color.NearestXterm256(254, 0, 0)
pokerYellow = color.NearestXterm256(247, 231, 14)
)
func pokerInk(mode, text string, active bool) string {
bg := pokerBlue
if active {
bg = pokerRed
}
return color.Render(mode, color.ColorSpec{Fg: pokerYellow, Bg: bg, Bold: true}, text)
}
func renderPokerPayTable(s *casino.VideoPokerSnapshot, mode string) string {
rows := s.Config.PayRows(s.Hands)
if len(rows) == 0 {
return ""
}
nameWidth, coinWidth := len("COINS PER HAND")+3, 6
for _, row := range rows {
nameWidth = max(nameWidth, color.VisibleLen(row.Name)+3)
for _, n := range row.Coins {
coinWidth = max(coinWidth, len(fmt.Sprint(n))+2)
}
}
hasNext := s.Config.Feature == casino.PokerUltimateX
widths := []int{nameWidth, coinWidth, coinWidth, coinWidth, coinWidth, coinWidth}
if hasNext {
widths = append(widths, 8)
}
border := func(left, middle, right string) string {
parts := make([]string, len(widths))
for i, w := range widths {
parts[i] = strings.Repeat("─", w)
}
return pokerInk(mode, left+strings.Join(parts, middle)+right, false)
}
row := func(cells []string, leaders bool) string {
var b strings.Builder
b.WriteString(pokerInk(mode, "│", false))
for i, text := range cells {
if i == 0 && leaders {
text = " " + text + " " + strings.Repeat(".", widths[0]-color.VisibleLen(text)-2)
} else {
pad := max(0, widths[i]-color.VisibleLen(text))
text = strings.Repeat(" ", pad/2) + text + strings.Repeat(" ", pad-pad/2)
}
b.WriteString(pokerInk(mode, text, i > 0 && i <= 5 && s.Coins == i))
b.WriteString(pokerInk(mode, "│", false))
}
return b.String()
}
headers := []string{"COINS PER HAND", "1", "2", "3", "4", "5"}
if hasNext {
headers = append(headers, "NEXT X")
}
lines := []string{s.Config.GameLabel() + " — " + s.Config.Payout + " pay", border("┌", "┬", "┐"), row(headers, false), border("├", "┼", "┤")}
for _, pay := range rows {
cells := []string{pay.Name}
for _, n := range pay.Coins {
cells = append(cells, fmt.Sprint(n))
}
if hasNext {
cells = append(cells, fmt.Sprintf("%dx", pay.NextAward))
}
lines = append(lines, row(cells, true))
}
lines = append(lines, border("└", "┴", "┘"), fmt.Sprintf("1 coin = %d credits | %d hand(s)", s.Denomination, s.Hands))
if s.Config.Feature != "" {
lines = append(lines, fmt.Sprintf("Feature ON adds %d coin(s) per hand; requires five base coins.", s.Config.FeatureFeeCoins()))
}
return strings.Join(lines, "\n")
}
func renderPokerCards(cards []casino.CardView, held *[5]bool, mode string, unicode bool, size int, style string, store *cardart.Store) []string {
if len(cards) == 0 {
return nil
}
var labels []string
minWidth := 0
if held != nil {
labels = make([]string, len(cards))
minWidth = 6
for i := range cards {
text := fmt.Sprint(i + 1)
if held[i] {
text = color.Render(mode, color.ColorSpec{Fg: pokerYellow, Bg: -1, Bold: true}, text+" HELD")
}
labels[i] = text
}
}
return renderCardRow(cards, labels, minWidth, mode, unicode, size, style, store)
}
func renderVideoPoker(s *casino.VideoPokerSnapshot, mode string, unicode bool, size int, style string, store *cardart.Store) string {
if s.Hands >= 100 {
unicode = true
}
size = cardRenderSize(unicode, size)
if s.Hands > 1 {
size = min(size, 5)
}
if s.Hands >= 25 {
size = 1
}
var lines []string
if s.ShowPayTable {
lines = append(lines, renderPokerPayTable(s, mode), "")
}
feature := ""
if s.Config.Feature != "" {
feature = s.Config.FeatureLabel() + " OFF"
if s.FeatureOn {
feature = s.Config.FeatureLabel() + " ON"
}
}
badge := ""
if feature != "" {
badge = pokerInk(mode, " ["+feature+"] ", false)
}
bonus := ""
mult := s.Multiplier
if s.Config.Feature == casino.PokerUltimateX {
for _, n := range s.Current {
mult = max(mult, n)
}
}
if mult > 1 {
text := fmt.Sprintf(" %dX! ", mult)
if s.Config.Feature == casino.PokerUltimateX && s.Hands > 1 {
text = fmt.Sprintf(" Up to %dX! ", mult)
}
bonus = pokerInk(mode, text, true)
}
if s.Dice[0] > 0 {
bonus += fmt.Sprintf(" Dice [%d] + [%d]", s.Dice[0], s.Dice[1])
}
decorated := badge != "" || bonus != ""
if len(s.Cards) > 0 && len(s.Lines) == 0 {
art := renderPokerCards(s.Cards, &s.Held, mode, unicode, size, style, store)
if len(art) > 0 && decorated {
art[0] += " " + badge + bonus
}
lines = append(lines, art...)
} else if len(s.Lines) == 0 && decorated {
lines = append(lines, badge+bonus)
}
for i, line := range s.Lines {
art := renderPokerCards(line.Cards, nil, mode, unicode, size, style, store)
if i == 0 && len(art) > 0 && decorated {
art[0] += " " + badge + bonus
}
if len(s.Lines) > 1 && len(art) > 0 {
art[0] = fmt.Sprintf("%3d: ", i+1) + art[0]
}
lines = append(lines, art...)
text := "No win"
fg := 15
if line.Coins > 0 {
text = line.Category
fg = pokerYellow
}
if line.Multiplier > 1 {
text += fmt.Sprintf(" (%dx)", line.Multiplier)
}
if len(s.Next) > i && s.Next[i] > 1 {
text += fmt.Sprintf(" | earns %dx", s.Next[i])
}
// Results always follow the cards, including compact hundred-play.
lines = append(lines, color.Render(mode, color.ColorSpec{Fg: fg, Bg: -1, Bold: true}, text))
}
if s.Result != "" {
fg := pokerYellow
if s.NoWin {
fg = 15
}
lines = append(lines, color.Render(mode, color.ColorSpec{Fg: fg, Bg: -1, Bold: true}, s.Result))
}
if !s.Drawing && len(s.Lines) == 0 && s.Config.Feature == casino.PokerUltimateX && len(s.Next) > 0 {
var parts []string
for i, n := range s.Next {
parts = append(parts, fmt.Sprintf("%d:%dx", i+1, n))
}
lines = append(lines, "Multipliers on the machine: "+strings.Join(parts, " "))
}
return "\n" + strings.Join(lines, "\n") + "\n"
}
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