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package game
import (
"fmt"
"sort"
"strconv"
"strings"
"thehouseoficarus/internal/casino"
"thehouseoficarus/internal/color"
)
// The tracker is descriptive, not predictive. All statistics share the same
// bounded history window; zero pockets count in the percentage denominator.
func renderRouletteTracker(s *casino.RouletteSnapshot, mode string, unicode bool) string {
const width = 72 // same 74-column footprint as the betting board
b := rouletteBorders(unicode)
ink := func(text string) string { return rouletteInk(mode, text) }
pocket := func(n string) string {
bg, name := roulettePocketColor(n)
if mode == "none" || mode == "" {
n += name[:1]
}
return roulettePaint(mode, rouletteCenter(n, 4), bg)
}
accent := func(text string, fg int) string {
return color.Render(mode, color.ColorSpec{Fg: fg, Bg: -1, Bold: true}, text)
}
counts := map[string]int{}
colors := [3]int{} // black, red, green
for _, n := range s.History {
counts[n]++
bg, _ := roulettePocketColor(n)
colors[bg]++
}
var recent []string
for i := len(s.History) - 1; i >= 0 && len(recent) < 8; i-- {
recent = append(recent, pocket(s.History[i]))
}
recentText := "-- awaiting the first spin --"
if len(recent) > 0 {
recentText = strings.Join(recent, " ") + ink(" newest first")
}
// Numeric tie-breaking keeps the display stable. Cold includes pockets
// not yet hit, but we never label an unhit pocket as hot.
numbers := []string{"0"}
if s.DoubleZero {
numbers = append(numbers, "00")
}
for n := 1; n <= 36; n++ {
numbers = append(numbers, strconv.Itoa(n))
}
ranked := func(hot bool) string {
if len(s.History) == 0 {
return ink("--")
}
order := append([]string(nil), numbers...)
sort.SliceStable(order, func(i, j int) bool {
if hot {
return counts[order[i]] > counts[order[j]]
}
return counts[order[i]] < counts[order[j]]
})
var cells []string
for _, n := range order {
if len(cells) == 3 || hot && counts[n] == 0 {
break
}
cells = append(cells, pocket(n)+ink(fmt.Sprintf("(%d)", counts[n])))
}
return strings.Join(cells, " ")
}
percentage := func(label string, bg int) string {
value := "--"
if len(s.History) > 0 {
value = fmt.Sprintf("%.1f%%", 100*float64(colors[bg])/float64(len(s.History)))
}
return roulettePaint(mode, " "+label+" "+value+" ", bg)
}
hot := accent("Hot: ", 9) + ranked(true)
cold := accent("Cold: ", 14) + ranked(false)
ranking := hot + ink(strings.Repeat(" ", 34-color.VisibleLen(hot))+" | ") + cold
spinLabel := "spins"
if len(s.History) == 1 {
spinLabel = "spin"
}
title := fmt.Sprintf(" History: last %d %s ", len(s.History), spinLabel)
row := func(text string) string {
return ink(b.v+" ") + text + ink(strings.Repeat(" ", width-1-color.VisibleLen(text))+b.v)
}
return strings.Join([]string{
ink(b.tl+b.h) + accent(title, 14) + ink(strings.Repeat(b.h, width-1-len(title))+b.tr),
row(ink("Recent: ") + recentText),
row(ranking),
row(percentage("Red", 1) + ink(" | ") + percentage("Black", 0) + ink(" | ") + percentage("Zero", 2)),
ink(b.bl + strings.Repeat(b.h, width) + b.br),
}, "\n")
}
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