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package game
import (
"fmt"
"regexp"
"strings"
"testing"
"thehouseoficarus/internal/casino"
"thehouseoficarus/internal/color"
"thehouseoficarus/internal/combat"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
"thehouseoficarus/internal/world"
)
var rouletteSGR = regexp.MustCompile(`\x1b\[[0-9;]*m`)
func plainRoulette(s string) string { return rouletteSGR.ReplaceAllString(s, "") }
func TestRouletteArtModes(t *testing.T) {
for _, mode := range []string{"none", "ansi", "xterm256"} {
for _, unicode := range []bool{false, true} {
for _, double := range []bool{false, true} {
t.Run(fmt.Sprintf("%s/unicode=%v/double=%v", mode, unicode, double), func(t *testing.T) {
wheelOrder := casino.WheelOrder(double)
s := &casino.RouletteSnapshot{DoubleZero: double, Wheel: wheelOrder}
for _, phase := range []string{"betting", "playing", "result"} {
s.Phase = phase
s.Pockets = [3]string{"26", "0", "32"}
art := renderRouletteSnapshot(s, mode, unicode, 7)
plain := plainRoulette(art)
if mode == "xterm256" && unicode && double {
t.Logf("%s preview (colors stripped):\n%s", phase, plain)
}
if strings.Contains(plain, "\x1b") {
t.Fatal("malformed ANSI")
}
if mode == "none" && art != plain {
t.Fatal("color disabled but ANSI present")
}
for _, r := range plain {
if !unicode && r > 127 {
t.Fatalf("non-ASCII rune %q in ASCII mode", r)
}
}
for _, line := range strings.Split(art, "\n") {
if color.VisibleLen(line) > 78 {
t.Fatalf("line exceeds terminal width: %q", plainRoulette(line))
}
}
if mode != "none" {
for _, bg := range []int{0, 1, 2} {
if !strings.Contains(art, color.BgCode(mode, bg)) {
t.Fatalf("missing pocket background %d", bg)
}
}
if !strings.Contains(art, color.FgCode(mode, 15)) || !strings.Contains(art, color.StyleCode("bold")) {
t.Fatal("missing bold white text")
}
if !strings.HasSuffix(art, color.Reset) {
t.Fatal("art leaves terminal colored")
}
}
}
layoutArt := renderRouletteLayout(double, mode, unicode)
layout := plainRoulette(layoutArt)
rows := strings.Split(layout, "\n")
if double {
if !strings.Contains(string([]rune(rows[2])[:7]), "0") || !strings.Contains(string([]rune(rows[6])[:7]), "00") {
t.Fatal("double zero not left of grid", layout)
}
} else if !strings.Contains(string([]rune(rows[4])[:7]), "0") {
t.Fatal("zero not left of grid", layout)
}
for _, target := range []string{"column1", "column2", "column3", "dozen1", "dozen2", "dozen3", "red", "black", "odd", "even", "low", "high"} {
if !strings.Contains(layout, target) {
t.Fatal("missing bet", target)
}
}
// The odds reminder belongs to "table", never the board.
for _, reminder := range []string{"Numbers 35:1", "Low: 1-18", "bet 10 on"} {
if strings.Contains(layout, reminder) {
t.Fatal("reminder text leaked onto the betting board")
}
}
if mode != "none" {
wantGreen := 1
if double {
wantGreen = 2
}
if got := strings.Count(layoutArt, color.BgCode(mode, 2)); got != wantGreen {
t.Fatalf("green cells on board = %d, want %d", got, wantGreen)
}
}
wheelArt := renderRouletteWheel(wheelOrder, mode, unicode)
plainWheel := plainRoulette(wheelArt)
lines := strings.Split(plainWheel, "\n")
if len(lines) != 23 {
t.Fatalf("wheel height = %d, want 23", len(lines))
}
wantDoubleZeroLabel := 0
if double {
wantDoubleZeroLabel = 1
}
if got := strings.Count(plainWheel, "00"); got != wantDoubleZeroLabel {
t.Fatalf("double-zero labels = %d, want %d", got, wantDoubleZeroLabel)
}
if mode != "none" {
wantGreen := 1
if double {
wantGreen = 2
}
greens := strings.Count(wheelArt, color.BgCode(mode, 2))
if greens != wantGreen {
t.Fatalf("green pockets = %d, want %d", greens, wantGreen)
}
total := greens + strings.Count(wheelArt, color.BgCode(mode, 0)) + strings.Count(wheelArt, color.BgCode(mode, 1))
if total != len(wheelOrder) {
t.Fatalf("drawn pockets = %d, want %d", total, len(wheelOrder))
}
}
result := plainRoulette(renderRouletteResult([3]string{"1", "00", "27"}, mode, unicode, 7))
for _, banned := range []string{"PREV", "BALL", "NEXT", "WINNER"} {
if strings.Contains(result, banned) {
t.Fatalf("result prose %q should be removed:\n%s", banned, result)
}
}
})
}
}
}
}
func TestRouletteResultSizesAndNeighbors(t *testing.T) {
for _, unicode := range []bool{false, true} {
for _, size := range []int{1, 5, 7, 9} {
art := plainRoulette(renderRouletteResult([3]string{"1", "00", "27"}, "xterm256", unicode, size))
lines := strings.Split(art, "\n")
height := max(5, cardRenderSize(unicode, size))
width := height + 2
if len(lines) != height {
t.Fatalf("size=%d, height=%d want %d", size, len(lines), height)
}
for _, line := range lines {
if color.VisibleLen(line) != 3*width+2 {
t.Fatalf("unequal pocket widths: %q", line)
}
}
center := []rune(lines[height/2])
if !strings.Contains(string(center[:width]), "1") || !strings.Contains(string(center[width+1:2*width+1]), "00") || !strings.Contains(string(center[2*width+2:]), "27") {
t.Fatal("wrong pocket order", art)
}
ball := "o"
if unicode {
ball = "●"
}
if strings.Count(art, ball) != 1 {
t.Fatal("missing or duplicate ball", art)
}
}
}
}
func TestRouletteEventColorsDoNotWrapArt(t *testing.T) {
for _, public := range []bool{false, true} {
for _, mode := range []string{"none", "ansi", "xterm256"} {
g := &Game{Casino: casino.NewManager(1), Hub: net.NewHub()}
p := player.New("alice")
p.RoomID = 1
p.Options = map[string]any{"color": mode, "unicode": true}
conn := &casinoTestConn{}
sess := &net.Session{Player: p, Conn: conn}
g.loggedInChars = map[string]*net.Session{"alice": sess}
g.Hub.EnterRoom(sess, 1)
// Use an emphatic blue background to detect whole-message color wrapping.
sess.Account = &player.Account{Colors: map[string]string{"casino_action": "0F bg:04 bold"}}
g.Casino.Join(1, casino.TableConfig{ID: "r", Game: casino.GameRoulette}, p.Name)
e := casino.Event{RoomID: 1, TableID: "r", Message: "Spinning now", Color: "casino_action", Public: public, Snapshot: &casino.RouletteSnapshot{Phase: "playing", Players: []string{p.Name}}}
if !public {
e.PrivateTo = p.Name
}
g.emitCasinoEvents([]casino.Event{e})
output := strings.ReplaceAll(string(conn.data), "\r\n", "\n")
expected := g.colorize(sess, "casino_action", e.Message) + "\n" + g.renderCasinoSnapshot(sess, e.Snapshot) + "\n"
if output != expected {
t.Fatalf("public=%v mode=%s: prose color leaked into art or snapshot missing\n%q\nwant\n%q", public, mode, output, expected)
}
}
}
}
func TestRouletteSettlementShowsBalanceOnce(t *testing.T) {
for _, action := range []string{"", "sitout", "leave_after"} {
g := &Game{Casino: casino.NewManager(7), Combat: combat.NewTracker(), Deps: Deps{World: world.New(t.TempDir())}}
p := player.New("alice")
p.Credits = 1000
p.Options = map[string]any{"color": "none"}
conn := &casinoTestConn{}
sess := &net.Session{Player: p, Conn: conn}
g.loggedInChars = map[string]*net.Session{"alice": sess}
cfg := casino.TableConfig{ID: "r", Game: casino.GameRoulette, BettingTicks: 1, Roulette: casino.RouletteConfig{SpinTicks: 1}}
g.Casino.Join(1, cfg, p.Name)
g.Casino.Bet(1, "r", p.Name, "dozen2", 10, casinoWallet{g: g, p: p, saveCharacter: func(*player.Player) error { return nil }})
if action != "" {
g.Casino.Action(1, "r", p.Name, action)
}
g.Casino.Tick()
g.emitCasinoEvents(g.Casino.Tick())
if got := strings.Count(string(conn.data), "Available "); got != 1 {
t.Fatalf("action=%q: balance printed %d times\n%s", action, got, conn.data)
}
}
}
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