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path: root/internal/game/render_prompt.go
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package game

import (
	"fmt"
	"strings"

	"thehouseoficarus/internal/color"
	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
	"thehouseoficarus/internal/world"
)

func (g *Game) promptStr(sess *net.Session) string {
	prompt := "> "
	if p := sess.Player; p != nil {
		prompt = p.Prompt
	}

	prompt = g.expandPromptColors(sess, prompt)
	prompt = g.expandPromptVars(sess, prompt)
	return prompt
}

func (g *Game) expandPromptColors(sess *net.Session, text string) string {
	return color.ExpandTags(g.colorMode(sess), text)
}

func (g *Game) expandPromptVars(sess *net.Session, text string) string {
	p := sess.Player
	if p == nil {
		return text
	}

	text = strings.ReplaceAll(text, "%%", "\x00")
	text = strings.ReplaceAll(text, "%h", fmt.Sprint(p.HP))
	text = strings.ReplaceAll(text, "%H", fmt.Sprint(p.MaxHP()))
	text = strings.ReplaceAll(text, "%b", fmt.Sprintf("%.1f", p.Battery))
	text = strings.ReplaceAll(text, "%B", fmt.Sprintf("%.0f", p.MaxBattery()))
	text = strings.ReplaceAll(text, "%r", fmt.Sprint(p.RunEnergy))
	text = strings.ReplaceAll(text, "%R", fmt.Sprint(p.MaxRunEnergy()))
	text = strings.ReplaceAll(text, "%c", fmt.Sprint(p.Credits))
	text = strings.ReplaceAll(text, "%k", fmt.Sprint(countChips(p)))
	text = strings.ReplaceAll(text, "%i", fmt.Sprint(p.FreeSlots()))
	text = strings.ReplaceAll(text, "%s", attackStyleShort(p.AttackStyle))
	text = strings.ReplaceAll(text, "%S", attackStyleLong(p.AttackStyle))

	mobHP, mobMaxHP := "", ""
	if cs := g.Combat.Get(p.Name); cs != nil {
		mob := g.MobStore.GetInstance(cs.MobID)
		if mob != nil && mob.HP > 0 {
			mobHP = fmt.Sprint(mob.HP)
			mobMaxHP = fmt.Sprint(mob.MaxHP)
		}
	}
	text = strings.ReplaceAll(text, "%m", mobHP)
	text = strings.ReplaceAll(text, "%M", mobMaxHP)

	allExits, openExits := "", ""
	if room, err := g.World.LoadRoom(p.RoomID); err == nil {
		for _, dir := range world.ExitOrder {
			exitDef, ok := room.Exits[dir]
			if !ok {
				continue
			}
			letter := exitPromptLetter(dir)
			allExits += letter
			if exitDef.Condition != nil && !g.checkCondition(sess, exitDef.Condition) {
				continue
			}
			openExits += letter
		}
	}
	text = strings.ReplaceAll(text, "%E", allExits)
	text = strings.ReplaceAll(text, "%e", openExits)

	for _, sk := range player.AllSkills {
		tag := string(sk)
		text = strings.ReplaceAll(text, "%X_"+tag, fmt.Sprint(p.Skills[sk]))
		text = strings.ReplaceAll(text, "%x_"+tag, fmt.Sprint(xpToLevel(p, sk)))
	}

	text = strings.ReplaceAll(text, "\x00", "%")
	return text
}

func attackStyleShort(s player.AttackStyle) string {
	switch s {
	case player.Accurate:
		return "acc"
	case player.Aggressive:
		return "agg"
	case player.Defensive:
		return "def"
	case player.Balanced:
		return "bal"
	}
	return "acc"
}

func attackStyleLong(s player.AttackStyle) string {
	switch s {
	case player.Accurate:
		return "accurate"
	case player.Aggressive:
		return "aggressive"
	case player.Defensive:
		return "defensive"
	case player.Balanced:
		return "balanced"
	}
	return "accurate"
}

func xpToLevel(p *player.Player, sk player.SkillName) int {
	currentXP := p.Skills[sk]
	currentLevel := p.Level(sk)
	nextLevelXP := player.XPForLevel(currentLevel + 1)
	return nextLevelXP - currentXP
}

// Cardinal exits get uppercase single letters; intercardinal exits get lowercase
// two-letter strings. This visual distinction helps players scan the prompt at a glance.
func exitPromptLetter(dir world.ExitDir) string {
	switch dir {
	case world.North:
		return "N"
	case world.South:
		return "S"
	case world.East:
		return "E"
	case world.West:
		return "W"
	case world.Northeast:
		return "ne"
	case world.Northwest:
		return "nw"
	case world.Southeast:
		return "se"
	case world.Southwest:
		return "sw"
	case world.Up:
		return "U"
	case world.Down:
		return "D"
	}
	return "?"
}