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package game
import (
"strings"
"testing"
"thehouseoficarus/internal/casino"
)
// The felt is fixed-width art: a commission percentage must not lose its
// trailing zero (0.9 used to trim "10" down to "1").
func TestBaccaratFeltPrintsExactCommission(t *testing.T) {
cases := map[float64]string{
0.9: "10% COMMISSION",
0.8: "20% COMMISSION",
0.95: "5% COMMISSION",
0.99: "1% COMMISSION",
}
for payout, want := range cases {
cfg := casino.TableConfig{ID: "x", Game: casino.GameBaccarat,
Baccarat: casino.BaccaratConfig{Variant: casino.BaccaratCommission, BankerPayout: payout}}
art := renderBaccaratRulesFelt(cfg, "none", false)
if !strings.Contains(art, want) {
t.Fatalf("payout %v: missing %q in felt", payout, want)
}
}
}
// Bare %g prints shortest-round-trip floats (0.29 -> 28.999999999999996),
// which overruns the fixed-width box borders.
func TestBlackjackFeltPrintsRoundedShuffle(t *testing.T) {
cfg := casino.TableConfig{ID: "x", Game: casino.GameBlackjack,
Blackjack: casino.BlackjackConfig{ShuffleAt: 0.29}}
art := renderBlackjackRulesFelt(cfg, "none", false)
if !strings.Contains(art, "29% REMAINING") {
t.Fatalf("missing rounded shuffle value: %s", art)
}
if strings.Contains(art, "99999") || strings.Contains(art, "000000") {
t.Fatalf("float noise leaked into the felt: %s", art)
}
}
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