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path: root/internal/game/render_combat.go
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package game

import (
	"fmt"

	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/ui"
)

func (g *Game) dmgDisplay(sess *net.Session, dmg int) string {
	if sess.Player != nil && sess.Player.OptionBool("unicode") {
		return fmt.Sprintf("\U0001FB38 %d \U0001FB34", dmg)
	}
	return fmt.Sprintf("> %d <", dmg)
}

func (g *Game) renderBar(sess *net.Session, current, max, lowColor int) string {
	if max <= 0 {
		max = 1
	}
	if current < 0 {
		current = 0
	}
	if current > max {
		current = max
	}

	pct := float64(current) / float64(max) * 100.0
	var fgColor int
	switch {
	case pct >= 70:
		fgColor = 108
	case pct >= 40:
		fgColor = 179
	default:
		fgColor = lowColor
	}

	unicode := sess.Player != nil && sess.Player.OptionBool("unicode")
	style := &ui.BarStyle{FilledColor: fgColor, EmptyColor: 237, EmptyDim: true}
	bar := ui.RenderColoredBar(current, max, 10, unicode, style, g.colorMode(sess))
	return "[" + bar + "]"
}

func (g *Game) hpBar(sess *net.Session, current, max int) string {
	return g.renderBar(sess, current, max, 167)
}