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path: root/internal/game/render_casino_help_test.go
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package game

import (
	"strings"
	"testing"

	"thehouseoficarus/internal/casino"
	"thehouseoficarus/internal/color"
	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
)

func TestRoulettePayoutTables(t *testing.T) {
	for _, mode := range []string{"none", "ansi", "xterm256"} {
		for _, unicode := range []bool{false, true} {
			for _, double := range []bool{false, true} {
				for _, width := range []int{60, 78} {
					g := &Game{}
					p := player.New("alice")
					p.Options = map[string]any{"color": mode, "unicode": unicode, "wrap_width": width}
					sess := &net.Session{Player: p}
					cfg := casino.TableConfig{Game: casino.GameRoulette, Roulette: casino.RouletteConfig{DoubleZero: double, Racetrack: !double}}
					art := g.rouletteReminder(sess, cfg)
					plain := stripANSI(art)
					for _, want := range []string{"Roulette payouts", "Target / example", "Chance", "Profit", "35:1", "17:1", "11:1", "8:1", "5:1", "2:1", "1:1", "help roulette"} {
						if !strings.Contains(plain, want) {
							t.Fatalf("missing %q:\n%s", want, plain)
						}
					}
					if double {
						for _, want := range []string{"1/38", "5/38", "6:1", "0, 00"} {
							if !strings.Contains(plain, want) {
								t.Fatalf("missing %q", want)
							}
						}
						if strings.Contains(plain, "Racetrack payouts") {
							t.Fatal("American wheel has call bets")
						}
					} else {
						for _, want := range []string{"1/37", "4/37", "17/37", "12/37", "8/37", "7/37", "9/37", "Racetrack payouts", "5:3", "13:5", "31:5", "7:2", "zero / jeu zero"} {
							if !strings.Contains(plain, want) {
								t.Fatalf("missing %q:\n%s", want, plain)
							}
						}
					}
					if (mode == "none") == strings.Contains(art, "\x1b[") {
						t.Fatalf("wrong color mode %s", mode)
					}
					tableWidth := 0
					for _, line := range strings.Split(art, "\n") {
						plainLine := stripANSI(line)
						if plainLine != "" && strings.ContainsRune("╔╟╚+", []rune(plainLine)[0]) {
							tableWidth = color.VisibleLen(line)
						}
						if plainLine != "" && strings.ContainsRune("╔║╟╚+|", []rune(plainLine)[0]) {
							if got := color.VisibleLen(line); got != tableWidth || got > width {
								t.Errorf("uneven table width %d (want %d, max %d): %q", got, tableWidth, width, plainLine)
							}
						}
						if !unicode {
							for _, r := range plainLine {
								if r > 127 {
									t.Errorf("non-ASCII %q", r)
								}
							}
						}
					}
				}
			}
		}
	}
}

func TestCasinoHelpTopics(t *testing.T) {
	g := &Game{Deps: Deps{DataDir: "../../data"}}
	conn := &casinoTestConn{}
	sess := &net.Session{Player: player.New("alice"), Conn: conn}
	for topic, want := range map[string]string{
		"casino": "Profit odds", "play": "Casino quick guide",
		"blackjack": "3:2", "baccarat": "0.95:1", "slots": "243",
		"roulette": "35:1", "racetrack": "17/37", "zero": "Jeu Zero",
	} {
		conn.data = nil
		g.doHelp(sess, topic)
		if !strings.Contains(string(conn.data), want) {
			t.Errorf("help %s: %s", topic, conn.data)
		}
	}
}

func TestTableHelpTeachesCurrentGame(t *testing.T) {
	for _, game := range []casino.GameName{casino.GameBlackjack, casino.GameBaccarat, casino.GameRoulette} {
		g, sess, conn := uxCasinoGame(t)
		g.DataDir = "../../data"
		g.Casino.Join(1, casino.TableConfig{ID: "test", Game: game}, "alice")
		conn.data = nil
		g.executeTableStatus(sess, []string{"help"}, "table help")
		text := stripANSI(string(conn.data))
		if strings.Contains(text, "No help") || !strings.Contains(text, "Table controls") || !strings.Contains(text, "pays") && !strings.Contains(text, "35:1") {
			t.Fatalf("help %s: %s", game, text)
		}
		if game != casino.GameBlackjack && strings.Contains(text, "insurance / decline") {
			t.Fatalf("blackjack-only controls shown for %s", game)
		}
	}
	g, sess, conn := uxCasinoGame(t)
	g.DataDir = "../../data"
	g.executeTableStatus(sess, []string{"help"}, "table help")
	if !strings.Contains(string(conn.data), "Casino quick guide") {
		t.Fatal("unseated players cannot learn the games")
	}
}

func TestTableHelpAtSlotMachine(t *testing.T) {
	g, sess, conn := uxCasinoGame(t)
	g.DataDir = "../../data"
	g.Casino.JoinMachine(1, casino.MachineConfig{ID: "slots", Game: casino.GameSlots}, "alice")
	g.executeTableStatus(sess, []string{"help"}, "table help")
	if !strings.Contains(string(conn.data), "Slots quick guide") {
		t.Fatal("machine player did not get the slots guide")
	}
}