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path: root/internal/game/render_casino_help_test.go
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package game

import (
	"strings"
	"testing"

	"thehouseoficarus/internal/casino"
	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
)

func TestCasinoHelpTopics(t *testing.T) {
	g := &Game{Deps: Deps{DataDir: "../../data"}}
	conn := &casinoTestConn{}
	sess := &net.Session{Player: player.New("alice"), Conn: conn}
	for topic, want := range map[string]string{
		"casino": "Profit odds", "play": "Casino quick guide",
		"blackjack": "3:2", "baccarat": "0.95:1", "slots": "243",
		"roulette": "35:1", "racetrack": "17/37", "zero": "Jeu Zero",
	} {
		conn.data = nil
		g.doHelp(sess, topic)
		if !strings.Contains(string(conn.data), want) {
			t.Errorf("help %s: %s", topic, conn.data)
		}
	}
}

func TestTableHelpTeachesCurrentGame(t *testing.T) {
	for _, game := range []casino.GameName{casino.GameBlackjack, casino.GameBaccarat, casino.GameRoulette} {
		g, sess, conn := uxCasinoGame(t)
		g.DataDir = "../../data"
		g.Casino.Join(1, casino.TableConfig{ID: "test", Game: game}, "alice")
		conn.data = nil
		g.executeTableStatus(sess, []string{"help"}, "table help")
		text := stripANSI(string(conn.data))
		if strings.Contains(text, "No help") || !strings.Contains(text, "Table controls") || !strings.Contains(text, "pays") && !strings.Contains(text, "35:1") {
			t.Fatalf("help %s: %s", game, text)
		}
		if game != casino.GameBlackjack && strings.Contains(text, "insurance / decline") {
			t.Fatalf("blackjack-only controls shown for %s", game)
		}
	}
	g, sess, conn := uxCasinoGame(t)
	g.DataDir = "../../data"
	g.executeTableStatus(sess, []string{"help"}, "table help")
	if !strings.Contains(string(conn.data), "Casino quick guide") {
		t.Fatal("unseated players cannot learn the games")
	}
}

func TestTableHelpAtSlotMachine(t *testing.T) {
	g, sess, conn := uxCasinoGame(t)
	g.DataDir = "../../data"
	g.Casino.JoinMachine(1, casino.MachineConfig{ID: "slots", Game: casino.GameSlots}, "alice")
	g.executeTableStatus(sess, []string{"help"}, "table help")
	if !strings.Contains(string(conn.data), "Slots quick guide") {
		t.Fatal("machine player did not get the slots guide")
	}
}