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package game
import (
"fmt"
"strings"
"thehouseoficarus/internal/casino"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/ui"
)
// casinoBetTable uses the shared ANSI-aware table renderer, rather than
// letting the session wrap a long, pipe-separated payout paragraph.
func (g *Game) casinoBetTable(sess *net.Session, title string, columns []string, rows [][]string) string {
t := ui.Table{Title: g.colorize(sess, "casino_action", title)}
for _, col := range columns {
t.Columns = append(t.Columns, g.colorize(sess, "casino_action", col))
}
for _, row := range rows {
cells := append([]string(nil), row...)
for i, cell := range cells {
category := "casino_action"
if i == 0 {
category = "command"
}
if i == len(cells)-1 {
category = "casino_payout"
}
cells[i] = g.colorize(sess, category, cell)
}
t.Rows = append(t.Rows, cells)
}
unicode, width := true, 78
if p := sess.Player; p != nil {
unicode = p.OptionBool("unicode")
if wrap := p.OptionInt("wrap_width"); wrap > 0 {
width = min(width, wrap)
}
}
return strings.Join(t.Render(unicode, width), "\n")
}
// rouletteReminder is shown by table/table rules, not on ambient boards.
// Hit chances count equally likely pockets; all ratios are NET profit odds.
func (g *Game) rouletteReminder(sess *net.Session, cfg casino.TableConfig) string {
pockets, basketCount, basketOdds := 37, 4, "8:1"
if cfg.Roulette.DoubleZero {
pockets, basketCount, basketOdds = 38, 5, "6:1"
}
chance := func(n int) string { return fmt.Sprintf("%d/%d", n, pockets) }
rows := [][]string{
{"Number", "17 (or 0)", chance(1), "35:1"},
{"Split", "split 1 2", chance(2), "17:1"},
{"Street", "street 1 2 3", chance(3), "11:1"},
{"Trio", "trio 0 1 2", chance(3), "11:1"},
{"Corner", "corner 1 2 4 5", chance(4), "8:1"},
{"Six line", "line 1 2 3 4 5 6", chance(6), "5:1"},
{"Dozen", "1to12/13to24/25to36", chance(12), "2:1"},
{"Row", "row1/row2/row3", chance(12), "2:1"},
{"Color", "red / black", chance(18), "1:1"},
{"Parity", "odd / even", chance(18), "1:1"},
{"Low / high", "low / high", chance(18), "1:1"},
{"Basket", "basket", chance(basketCount), basketOdds},
}
if cfg.Roulette.DoubleZero {
rows[0][1] = "17 (or 0, 00)"
}
blocks := []string{g.casinoBetTable(sess, "Roulette payouts", []string{"Bet", "Target / example", "Chance", "Profit"}, rows)}
if cfg.Roulette.Racetrack && !cfg.Roulette.DoubleZero {
blocks = append(blocks, g.casinoBetTable(sess, "Racetrack payouts", []string{"Target", "Chance", "Profit on total stake"}, [][]string{
{"voisins", chance(17), "1:1; 0/2/3 pay 5:3"},
{"tiers", chance(12), "2:1"},
{"orphelins", chance(8), "13:5; 1/17 pay 31:5"},
{"zero / jeu zero", chance(7), "7:2; 26 pays 8:1"},
{"neighbors <n>", chance(9), "3:1"},
}))
blocks = append(blocks, "Call bets split your total stake; fractional returns round down.\nUse help racetrack for the chip placements.")
}
blocks = append(blocks,
"Profit excludes your returned stake: 1:1 on 10 returns 20.\n"+
"Low: 1-18; high: 19-36. Zero pockets lose outside bets.\n"+
"Use bet <amount> on <target>, e.g. bet 10 on split 1 2.\n"+
"Learn more: help roulette / help casino; table rules for this table.")
return strings.Join(blocks, "\n")
}
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