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package game
// Readiness regressions for the account-rename and disconnect paths reviewed
// before world/casino expansion: a transport disconnect must be race-free,
// renames must not break ownership, and reserved-loot pickups must never
// destroy items.
import (
"path/filepath"
"testing"
"thehouseoficarus/internal/net"
)
// TestDisconnectRaceIsFreeAndNeverLost drives DisconnectTick (owner) while a
// transport goroutine arms the disconnect (exactly net.Server.handleSession's
// deferred Hub.Remove path). Guards the atomic disconnect flags: a plain
// bool/int pair is a data race and can lose the disconnect entirely.
func TestDisconnectRaceIsFreeAndNeverLost(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
h.seedCharacter("alice", "alice")
sess, _ := h.connect("alice")
started, finished := make(chan struct{}), make(chan struct{})
go func() {
h.g.RunOnOwner(func() {
close(started)
for i := 0; i < 10000; i++ {
h.g.DisconnectTick()
}
})
close(finished)
}()
<-started
h.hub.Remove(sess) // transport goroutine; never on the owner
<-finished
if sessions := h.g.Hub.AllSessions(); len(sessions) != 0 {
t.Fatalf("disconnect lost under the race: %d sessions remain", len(sessions))
}
}
// TestReservedPickupDoesNotDestroyItems: picking up a ground stack that
// shares a name with another player's reserved stack must take only the
// takeable stock — never half-remove the ground with nothing delivered.
func TestReservedPickupDoesNotDestroyItems(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
p := h.seedCharacter("alice", "alice")
writeSeedFile(t, filepath.Join(h.dir, "items", "chips.yaml"), []byte("id: chips\nname: chips\nstackable: true\n"))
sess := &net.Session{Conn: newChanConn(), Player: p}
sess.SetState(net.StateGame)
h.g.RunOnOwner(func() {
h.g.ItemStore.Reload(h.dir)
if _, err := h.g.ItemStore.Load("chips"); err != nil {
t.Error(err)
return
}
h.g.World.AddGroundItem(1, "chips", 10)
// A reserved stack of the same item sits after the takeable one:
// the old mid-loop abort destroyed the already-removed half.
h.g.World.AddReservedItem(1, "chips", 10, "bob")
h.g.doGet(sess, "chips")
total := countChips(p) + h.g.World.GroundItems(1)["chips"]
if total != 20 {
t.Errorf("pickup destroyed items: inventory+ground=%d, want 20", total)
}
})
}
// TestAccountRenamePreservesAccessAndOwnership: renaming an account
// rewrites the owned character files' owner field in the same transaction
// and republishes stale sessions (still carrying the old cached name) so
// both sessions stay authenticated and keep character access.
func TestAccountRenamePreservesAccessAndOwnership(t *testing.T) {
h := newHarness(t)
s1, s2 := setupAcct(t, h)
h.g.RunOnOwner(func() {
h.g.handleRenameAccount(s1, "renamed")
if !h.g.AccountStore.AccountExists("renamed") {
t.Error("rename did not succeed")
return
}
if s1.Account.Name != "renamed" || s2.Account.Name != "renamed" {
t.Errorf("sessions remain bound to %q/%q, want renamed/renamed", s1.Account.Name, s2.Account.Name)
}
if !h.g.isMemberOf("renamed", "alice") {
t.Error("renamed account cannot access its own character")
}
})
}
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