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package game
import (
"fmt"
"strconv"
"strings"
"thehouseoficarus/internal/action"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/object"
)
type recipeEntry struct {
ItemName string
Recipe action.RecipeDef
}
type productionTypeInfo struct {
ActionType string
DisplayVerb string
}
var productionTypes = map[string]productionTypeInfo{
"cooking": {"cook", "cooking"},
"smelting": {"smelt", "smelting"},
"smithing": {"smith", "smithing"},
"crafting": {"craft", "crafting"},
"combine": {"combine", "combining"},
"fletching": {"fletch", "fletching"},
"pharmacy": {"mix", "mixing"},
"construction": {"construct", "constructing"},
}
var productionActionTypes map[string]bool
func init() {
productionActionTypes = make(map[string]bool)
for _, pt := range productionTypes {
productionActionTypes[pt.ActionType] = true
}
}
func recipeMenuData(recipeIDs []string) []map[string]string {
out := make([]map[string]string, len(recipeIDs))
for i, id := range recipeIDs {
out[i] = map[string]string{"recipe_id": id}
}
return out
}
func recipeDefIDs(defs []action.RecipeDef) []string {
ids := make([]string, len(defs))
for i, d := range defs {
ids[i] = d.ID
}
return ids
}
func entryMenuData(entries []recipeEntry) []map[string]string {
out := make([]map[string]string, len(entries))
for i, e := range entries {
out[i] = map[string]string{"recipe_id": e.Recipe.ID}
}
return out
}
func (g *Game) promptHowMany(sess *net.Session, recipeID string) {
sess.PendingRecipeID = recipeID
sess.State = net.StateHowMany
sess.Write("How many (return for all)?: ")
}
type recipeSelection struct {
Recipe *action.RecipeDef
Count int
}
func (g *Game) resolveRecipeByInput(input string, recipes []action.RecipeDef, lastRecipeID string) (sel recipeSelection, errMsg string) {
if input == "" {
if lastRecipeID == "" {
return sel, "never_mind"
}
for i := range recipes {
if recipes[i].ID == lastRecipeID {
sel.Recipe = &recipes[i]
return sel, ""
}
}
return sel, "never_mind"
}
qty, productName := parseQty(input)
productName = strings.TrimSpace(productName)
if idx, err := strconv.Atoi(productName); err == nil && idx > 0 && idx <= len(recipes) {
sel.Recipe = &recipes[idx-1]
sel.Count = qty
return sel, ""
}
matchCount := 0
for i := range recipes {
outDef, _ := g.ItemStore.Load(recipes[i].Output)
name := recipes[i].Output
if outDef != nil {
name = outDef.Name
}
if action.WordPrefixMatch(productName, name) {
if matchCount == 0 {
sel.Recipe = &recipes[i]
sel.Count = qty
}
matchCount++
}
}
if matchCount > 1 {
return sel, "ambiguous"
}
if sel.Recipe == nil {
return sel, "never_mind"
}
return sel, ""
}
func (g *Game) showMenuTable(sess *net.Session, title string, names []string) {
p := sess.Player
tbl := &Table{Title: title}
for i, name := range names {
tbl.Rows = append(tbl.Rows, []string{fmt.Sprintf("%d", i+1), name})
}
unicode := p.OptionBool("unicode")
sess.WriteLine("")
for _, line := range tbl.Render(unicode) {
sess.WriteLine(line)
}
}
func (g *Game) handleHowMany(sess *net.Session, input string) {
p := sess.Player
recipeID := sess.PendingRecipeID
sess.PendingRecipeID = ""
sess.State = net.StateGame
input = strings.TrimSpace(input)
var count int
if input == "" {
count = 0
} else if n, err := strconv.Atoi(input); err == nil && n > 0 {
count = n
} else {
sess.WriteLine("Never mind.")
g.reprompt(sess)
return
}
var recipe *action.RecipeDef
if strings.HasPrefix(recipeID, "combine_") {
itemID := strings.TrimPrefix(recipeID, "combine_")
itemDef, err := g.ItemStore.Load(itemID)
if err != nil || len(itemDef.MadeFrom) == 0 {
g.reprompt(sess)
return
}
recipe = g.buildCombineRecipe(itemDef)
} else {
all, err := g.RecipeStore.LoadAll()
if err != nil {
g.reprompt(sess)
return
}
for _, r := range all {
if r.ID == recipeID {
recipe = &r
break
}
}
}
if recipe == nil {
g.reprompt(sess)
return
}
g.startProductionFromRecipe(sess, p, recipe, count)
}
func (g *Game) buildCombineRecipe(def *object.ItemDef) *action.RecipeDef {
var consume []action.ConsumeEntry
for _, mf := range def.MadeFrom {
consume = append(consume, action.ConsumeEntry{
Items: mf.Items,
Qty: mf.Qty,
Byproducts: mf.Byproducts,
})
}
wait := def.Ticks
if wait <= 0 {
wait = 2
}
return &action.RecipeDef{
ID: "combine_" + def.ID,
Type: "combine",
Wait: wait,
Consume: consume,
Output: def.ID,
Message: fmt.Sprintf("You create %s.", def.Name),
}
}
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