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path: root/internal/game/production_index.go
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package game

import (
	"sync"

	"thehouseoficarus/internal/item"
)

type CraftIndex struct {
	mu        sync.RWMutex
	byType    map[string][]*item.ItemDef
	bySubtype map[string][]*item.ItemDef
	byInput   map[string][]*item.ItemDef
	byStation map[string][]*item.ItemDef
}

func NewCraftIndex() *CraftIndex {
	return &CraftIndex{
		byType:    make(map[string][]*item.ItemDef),
		bySubtype: make(map[string][]*item.ItemDef),
		byInput:   make(map[string][]*item.ItemDef),
		byStation: make(map[string][]*item.ItemDef),
	}
}

func (idx *CraftIndex) Build(items []*item.ItemDef) {
	idx.mu.Lock()
	defer idx.mu.Unlock()

	idx.byType = make(map[string][]*item.ItemDef)
	idx.bySubtype = make(map[string][]*item.ItemDef)
	idx.byInput = make(map[string][]*item.ItemDef)
	idx.byStation = make(map[string][]*item.ItemDef)

	for _, def := range items {
		if len(def.Craft) == 0 {
			continue
		}
		for ci := range def.Craft {
			craft := &def.Craft[ci]
			t := craft.Type
			if t == "" {
				t = "combine"
			}
			idx.byType[t] = appendUnique(idx.byType[t], def)

			if craft.Subtype != "" {
				idx.bySubtype[craft.Subtype] = appendUnique(idx.bySubtype[craft.Subtype], def)
			}

			for _, e := range craft.Ingredients {
				for _, id := range e.Items {
					idx.byInput[id] = appendUnique(idx.byInput[id], def)
				}
			}

			for _, sid := range craft.Station {
				idx.byStation[sid] = appendUnique(idx.byStation[sid], def)
			}
		}
	}
}

func appendUnique(items []*item.ItemDef, item *item.ItemDef) []*item.ItemDef {
	for _, existing := range items {
		if existing == item {
			return items
		}
	}
	return append(items, item)
}

func (idx *CraftIndex) ByType(craftType string) []*item.ItemDef {
	idx.mu.RLock()
	defer idx.mu.RUnlock()
	items := idx.byType[craftType]
	out := make([]*item.ItemDef, len(items))
	copy(out, items)
	return out
}

func (idx *CraftIndex) BySubtype(subtype string) []*item.ItemDef {
	idx.mu.RLock()
	defer idx.mu.RUnlock()
	items := idx.bySubtype[subtype]
	out := make([]*item.ItemDef, len(items))
	copy(out, items)
	return out
}

func (idx *CraftIndex) ByStation(stationDefID string) []*item.ItemDef {
	idx.mu.RLock()
	defer idx.mu.RUnlock()
	items := idx.byStation[stationDefID]
	out := make([]*item.ItemDef, len(items))
	copy(out, items)
	return out
}

func (idx *CraftIndex) ByInput(itemID string) []*item.ItemDef {
	idx.mu.RLock()
	defer idx.mu.RUnlock()
	items := idx.byInput[itemID]
	out := make([]*item.ItemDef, len(items))
	copy(out, items)
	return out
}

func (idx *CraftIndex) FindByTwoInputs(itemA, itemB string) []*item.ItemDef {
	idx.mu.RLock()
	defer idx.mu.RUnlock()

	candidatesA := idx.byInput[itemA]
	if len(candidatesA) == 0 {
		return nil
	}

	candidateSetB := make(map[string]bool)
	for _, def := range idx.byInput[itemB] {
		candidateSetB[def.ID] = true
	}

	var results []*item.ItemDef
	for _, def := range candidatesA {
		if !candidateSetB[def.ID] {
			continue
		}
		for _, craft := range def.Craft {
			entryA := craftEntry(craft, itemA)
			entryB := craftEntry(craft, itemB)
			if entryA >= 0 && entryB >= 0 && entryA != entryB {
				results = append(results, def)
				break
			}
		}
	}
	return results
}

func (idx *CraftIndex) FindByStationInput(stationDefID, itemID string) []*item.ItemDef {
	idx.mu.RLock()
	defer idx.mu.RUnlock()

	var results []*item.ItemDef
	for _, def := range idx.byStation[stationDefID] {
		for _, craft := range def.Craft {
			if craftMatchesEntry(&craft, itemID) {
				results = append(results, def)
				break
			}
		}
	}
	return results
}

func craftEntryFor(def *item.ItemDef, itemID string) int {
	for _, craft := range def.Craft {
		if ei := craftEntry(craft, itemID); ei >= 0 {
			return ei
		}
	}
	return -1
}

func craftEntry(craft item.CraftDef, itemID string) int {
	for ei, e := range craft.Ingredients {
		for _, id := range e.Items {
			if id == itemID {
				return ei
			}
		}
	}
	return -1
}

func craftMatchesEntry(c *item.CraftDef, itemID string) bool {
	if c == nil {
		return false
	}
	for _, e := range c.Ingredients {
		for _, id := range e.Items {
			if id == itemID {
				return true
			}
		}
	}
	return false
}

func craftHasAllItems(c *item.CraftDef, hasItem func(string) bool) bool {
	if c == nil {
		return false
	}
	for _, e := range c.Ingredients {
		found := false
		for _, id := range e.Items {
			if hasItem(id) {
				found = true
				break
			}
		}
		if !found {
			return false
		}
	}
	return true
}

func craftHasAllItemsQty(c *item.CraftDef, countItem func(string) int) bool {
	if c == nil {
		return false
	}
	for _, e := range c.Ingredients {
		found := false
		for _, id := range e.Items {
			qty := e.Quantity
			if qty <= 0 {
				qty = 1
			}
			if countItem(id) >= qty {
				found = true
				break
			}
		}
		if !found {
			return false
		}
	}
	return true
}

func consumeIngredients(c *item.CraftDef, hasItem func(string) bool, removeItem func(string, int) bool) bool {
	if c == nil {
		return false
	}
	for _, e := range c.Ingredients {
		found := false
		for _, id := range e.Items {
			if hasItem(id) {
				removeItem(id, e.Quantity)
				found = true
				break
			}
		}
		if !found {
			return false
		}
	}
	return true
}