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package game
// Regression: giveShopItems used to merge a purchase into any inventory slot
// holding the same item id, ignoring Quality/MaxQuality, while every other
// merge site (craft, harvest, ammo return, pickup) merges only into a stack
// with the properties a fresh stack gets (stackProps). A purchase could
// therefore merge into a differently qualified stack. shopInvCapacity had the
// same blind spot, which mattered because the buy path charges for the
// quantity capacity reports as placeable.
import (
"path/filepath"
"testing"
"thehouseoficarus/internal/player"
)
func TestGiveShopItemsDoesNotMergeIntoDifferentQualityStack(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
p := h.seedCharacter("alice", "alice")
writeSeedFile(t, filepath.Join(h.dir, "items", "polish_shop_gem.yaml"),
[]byte("id: polish_shop_gem\nname: polish shop gem\nstackable: true\nmax_quality: 5\nvalue: 1\n"))
h.g.RunOnOwner(func() {
h.g.ItemStore.Reload(h.dir)
def := mustLoadItem(t, h.g, "polish_shop_gem")
// A differently qualified stack is not a merge target: with no free
// slot, capacity must report 0 and the purchase must not be placed.
p.SetInvSlot(0, &player.InventorySlot{ItemID: def.ID, Quantity: 10, Quality: 1, MaxQuality: 5})
fillInventoryExcept(p)
if got := h.g.shopInvCapacity(p, def.ID, def); got != 0 {
t.Fatalf("shopInvCapacity = %d, want 0 (the only stack has a different quality)", got)
}
h.g.giveShopItems(p, def.ID, 3, def)
if slot := p.InvSlot(0); slot.Quantity != 10 || slot.Quality != 1 || slot.MaxQuality != 5 {
t.Errorf("purchase merged into a differently qualified stack: %+v", slot)
}
if got := p.CountItem(def.ID); got != 10 {
t.Errorf("gems carried = %d, want 10 (nothing should have been delivered)", got)
}
// The same full inventory accepts the purchase once the stack carries
// the properties a fresh stack gets.
p.SetInvSlot(0, &player.InventorySlot{ItemID: def.ID, Quantity: 10, Quality: 5, MaxQuality: 5})
if got := h.g.shopInvCapacity(p, def.ID, def); got == 0 {
t.Fatalf("shopInvCapacity = %d, want room for a matching stack", got)
}
h.g.giveShopItems(p, def.ID, 3, def)
if slot := p.InvSlot(0); slot.Quantity != 13 || slot.Quality != 5 || slot.MaxQuality != 5 {
t.Errorf("matched stack = %+v, want quantity 13 at quality 5", slot)
}
})
}
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