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path: root/internal/game/pai_gow_test.go
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package game

import (
	"strings"
	"testing"
	"unicode/utf8"

	"thehouseoficarus/internal/cardart"
	"thehouseoficarus/internal/casino"
	"thehouseoficarus/internal/world"
)

func TestPaiGowCommandsLookAndSettlement(t *testing.T) {
	g, sess, conn := casinoCrapsGame(t, "name: Pai Gow\ncasino_tables:\n  - id: fortune\n    game: paigow\n    pai_gow:\n      envy: true\n")
	g.executePlay(sess, []string{"pai"}, "play pai")
	table, playing := g.Casino.Participation(sess.Player.Name)
	if !playing || table.Config.Game != casino.GamePaiGow {
		t.Fatal("alias failed")
	}
	conn.data = nil
	g.executeTableStatus(sess, []string{"rules"}, "table rules")
	text := stripANSI(string(conn.data))
	for _, want := range []string{"FORTUNE", "ENVY", "750:1", "Three pair"} {
		if !strings.Contains(text, want) {
			t.Fatalf("missing %s: %s", want, text)
		}
	}
	g.executeBet(sess, []string{"20"}, "bet 20")
	g.executeBet(sess, []string{"5", "fortune"}, "bet 5 fortune")
	g.executeTableAction(sess, "deal")
	snap := table.Status(sess.Player.Name)[0].Snapshot.(*casino.PaiGowSnapshot)
	if len(snap.Cards) != 7 || len(snap.DealerHigh) != 0 || len(sess.Player.PendingWagers) != 2 {
		t.Fatal("deal/side bet")
	}
	conn.data = nil
	g.executeCommand(sess, "22", nil, "22")
	if text = string(conn.data); !strings.Contains(text, "different numbers") {
		t.Fatal(text)
	}
	if classifyCommand("67") != ClassInstant || classifyCommand("13456") != ClassInstant {
		t.Fatal("numeric classification")
	}
	// A numeric selection either locks a valid split or gives a clear foul;
	// either way it must reach Pai Gow rather than the generic unknown verb.
	conn.data = nil
	g.executeCommand(sess, "67", nil, "67")
	text = string(conn.data)
	if table.Status(sess.Player.Name)[0].Snapshot.(*casino.PaiGowSnapshot).Phase == "setting" && !strings.Contains(text, "FOUL HAND") {
		t.Fatal(text)
	}
	g.executeCommand(sess, "house", nil, "house")
	if table.Status(sess.Player.Name)[0].Snapshot.(*casino.PaiGowSnapshot).Phase != "waiting" || len(sess.Player.PendingWagers) != 0 {
		t.Fatal("settlement did not finish")
	}
}
func TestPaiGowFeltAndJokerAllModes(t *testing.T) {
	store := cardart.Load("../../data/cards.yaml")
	for _, size := range []int{1, 5, 7, 9} {
		if len(store.Art("JK", size)) != size {
			t.Fatalf("missing JK art at %d", size)
		}
		for _, unicode := range []bool{false, true} {
			for _, style := range []string{"dark", "light"} {
				for _, art := range []*cardart.Store{nil, store} {
					lines := jokerCardArt(size, unicode, style, art)
					if len(lines) != size {
						t.Fatal(size, lines)
					}
					for _, line := range lines {
						if size > 1 && utf8.RuneCountInString(line) != size {
							t.Fatalf("%d width: %q", size, line)
						}
						if !unicode {
							for _, r := range line {
								if r > 127 {
									t.Fatalf("ASCII Joker has Unicode: %q", line)
								}
							}
						}
					}
					for _, mode := range []string{"none", "xterm256", "truecolor"} {
						out := cardsLine(mode, []casino.CardView{{Rank: "JK", Suit: "joker"}}, cardRenderSize(unicode, size), unicode, style, art)
						if !strings.Contains(strings.Join(out, "\n"), "J") {
							t.Fatal(out)
						}
					}
				}
			}
		}
	}
	for _, envy := range []bool{false, true} {
		for _, unicode := range []bool{false, true} {
			cfg := casino.TableConfig{Game: casino.GamePaiGow, PaiGow: casino.PaiGowConfig{Envy: envy}}
			felt := renderPaiGowFelt(cfg, "none", unicode)
			lines := strings.Split(strings.TrimRight(felt, "\n"), "\n")
			width := utf8.RuneCountInString(lines[0])
			for _, line := range lines {
				if utf8.RuneCountInString(line) != width {
					t.Fatal("jagged felt", line)
				}
			}
			if !strings.Contains(felt, "Three pair") || !strings.Contains(felt, "1000:1") {
				t.Fatal(felt)
			}
			// The felt shows only the limit and commission; the per-state command
			// hints come from the live menu, not baked-in felt text.
			for _, want := range []string{"LIMITS", "ODDS", "COMMISSION", "Copies lose"} {
				if !strings.Contains(felt, want) {
					t.Fatalf("missing %q: %s", want, felt)
				}
			}
			for _, gone := range []string{"PROFIT ODDS", "FIVE HIGH / TWO LOW", "MAIN WIN", "24 sets cards", "Bet main, optional"} {
				if strings.Contains(felt, gone) {
					t.Fatalf("stale felt text %q: %s", gone, felt)
				}
			}
			if !envy && (!strings.Contains(felt, "ENVY OFF") || !strings.Contains(felt, "30:1")) {
				t.Fatal(felt)
			}
			if cfg.PaiGow.Envy && (strings.Contains(felt, "ENVY OFF") || !strings.Contains(felt, "ENVY") || !strings.Contains(felt, "Envy pays when other players hit quads or better.")) {
				t.Fatal(felt)
			}
		}
	}
	cfg := casino.TableConfig{MinBet: 5, MaxBet: 1000, Game: casino.GamePaiGow, PaiGow: casino.PaiGowConfig{Variant: casino.PaiGowFaceUp, PushAceHigh: "5_15_40"}}
	felt := renderPaiGowFelt(cfg, "none", true)
	if !strings.Contains(felt, "DEALER FACE UP") || !strings.Contains(felt, "PUSH ACE HIGH 5/15/40:1") {
		t.Fatal(felt)
	}
}
func TestPaiGowContextHintsFollowState(t *testing.T) {
	g, sess, conn := casinoCrapsGame(t, "name: Pai Gow\ncasino_tables:\n  - id: fortune\n    game: paigow\n    min_bet: 5\n    max_bet: 1000\n    pai_gow:\n      envy: true\n")
	g.executePlay(sess, []string{"pai"}, "play pai")

	// A fresh bettor is told how to place the main wager.
	conn.data = nil
	g.executeTableStatus(sess, nil, "table")
	text := stripANSI(string(conn.data))
	if !strings.Contains(text, "bet <amount>") {
		t.Fatalf("missing main-bet hint: %s", text)
	}

	// After the main wager the live menu offers Fortune and deal, not a second
	// main bet, and the shared tail is present.
	conn.data = nil
	g.executeBet(sess, []string{"20"}, "bet 20")
	text = stripANSI(string(conn.data))
	for _, want := range []string{"bet <amount> fortune", "deal", "table rules", "rules", "stop"} {
		if !strings.Contains(text, want) {
			t.Fatalf("missing %q after main bet: %s", want, text)
		}
	}

	// Setting offers the split selectors and the house-way shortcut.
	g.executeBet(sess, []string{"5", "fortune"}, "bet 5 fortune")
	g.executeTableAction(sess, "deal")
	conn.data = nil
	g.executeTableStatus(sess, nil, "table")
	text = stripANSI(string(conn.data))
	for _, want := range []string{"24 / 13456", "house"} {
		if !strings.Contains(text, want) {
			t.Fatalf("missing %q while setting: %s", want, text)
		}
	}
}
func TestVestaPaiGowRooms(t *testing.T) {
	_, rooms, _ := loadVesta(t)
	for id, variant := range map[int]string{6195: casino.PaiGowClassic, 6196: casino.PaiGowEZ, 6197: casino.PaiGowNoPush, 6198: casino.PaiGowFaceUp} {
		r, ok := rooms[id]
		if !ok || len(r.CasinoTables) != 1 {
			t.Fatalf("missing Pai Gow room %d", id)
		}
		cfg := r.CasinoTables[0]
		if cfg.Validate() != nil || cfg.Game != casino.GamePaiGow || cfg.PaiGow.Variant != variant || cfg.PaiGow.Envy != (id != 6197) {
			t.Fatalf("bad Pai Gow configuration: %+v", cfg)
		}
	}
	if rooms[6192].Exits[world.East].Room != 6195 || rooms[6195].Exits[world.West].Room != 6192 || rooms[6195].Exits[world.North].Room != 6196 || rooms[6196].Exits[world.South].Room != 6195 || rooms[6195].Exits[world.South].Room != 6197 || rooms[6197].Exits[world.North].Room != 6195 || rooms[6196].Exits[world.North].Room != 6198 || rooms[6198].Exits[world.South].Room != 6196 {
		t.Fatal("broken Pai Gow navigation")
	}
}
func TestJokerEmptySuitDoesNotPanic(t *testing.T) {
	for _, size := range []int{5, 7, 9} {
		if len(cardArtLines(casino.CardView{Rank: "JK"}, size, true, "dark", nil)) != size {
			t.Fatal(size)
		}
	}
}