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|
package game
import (
"fmt"
"sort"
"strings"
"thehouseoficarus/internal/color"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
"thehouseoficarus/internal/world"
)
func (g *Game) showRoomMobs(sess *net.Session, p *player.Player, room *world.Room) []string {
mobs := g.MobStore.MobsInRoom(p.RoomID)
if len(mobs) == 0 {
return nil
}
sort.Slice(mobs, func(i, j int) bool {
iDamaged := mobs[i].HP < mobs[i].MaxHP
jDamaged := mobs[j].HP < mobs[j].MaxHP
if iDamaged != jDamaged {
return iDamaged
}
return mobs[i].InstanceID < mobs[j].InstanceID
})
var lines []string
lines = append(lines, "")
playerLevel := p.CombatLevel()
for _, m := range mobs {
hp := ""
if m.HP < m.MaxHP {
if m.IsTask() {
pct := 0
if m.MaxHP > 0 {
pct = (m.MaxHP - m.HP) * 100 / m.MaxHP
}
hp = fmt.Sprintf(" [%d%% complete]", pct)
} else {
hp = fmt.Sprintf(" [%s/%dhp]", color.Render(g.colorMode(sess), color.Parse("A7"), fmt.Sprint(m.HP)), m.MaxHP)
}
}
var desc string
if g.Combat.IsMobInCombat(m.InstanceID) {
if len(m.CombatDescriptions) > 0 {
target := g.Combat.MobTarget(m.InstanceID)
pattern := m.CombatDescriptions[randInt(len(m.CombatDescriptions))]
desc = " " + fmt.Sprintf(pattern, target)
}
} else if m.IdleDescription != "" {
desc = fmt.Sprintf(" %s", m.IdleDescription)
}
displayName := m.Name
if !m.Unique {
displayName = "A " + m.Name
}
mobColor := "mob"
if m.Protected {
mobColor = "protected_mob"
}
var levelStr string
if m.Protected {
levelStr = ""
} else {
mobLevel := mobCombatLevel(m)
levelStr = " " + g.levelColorize(sess, playerLevel, mobLevel, fmt.Sprintf("(level %d)", mobLevel))
}
lines = append(lines, fmt.Sprintf("%s%s%s%s", g.colorize(sess, mobColor, displayName), levelStr, hp, desc))
}
return lines
}
func (g *Game) showRoomObjects(sess *net.Session, p *player.Player, room *world.Room) []string {
objs := g.World.AllObjInstances(p.RoomID)
if len(objs) == 0 {
return g.showFarmPatches(sess, p)
}
var lines []string
lines = append(lines, "")
grouped := make(map[string]int)
var order []string
for _, o := range objs {
if _, ok := grouped[o.DefID]; !ok {
order = append(order, o.DefID)
}
grouped[o.DefID]++
}
for _, objID := range order {
count := grouped[objID]
def, isLocal, err := g.resolveObjectDef(p.RoomID, objID)
if err != nil {
continue
}
if def.Hidden && !p.GodMode {
continue
}
if farmPatchDefIDs[objID] {
continue
}
var godPrefix string
if p.GodMode {
var tags []string
if isLocal {
tags = append(tags, color.Render(g.colorMode(sess), color.ColorSpec{Fg: -1, Bold: true}, "[LOCAL]"))
} else {
tags = append(tags, color.Render(g.colorMode(sess), color.ColorSpec{Fg: -1, Bold: true}, "[GLOBAL]"))
}
if def.Hidden {
tags = append(tags, color.Render(g.colorMode(sess), color.ColorSpec{Fg: -1, Bold: true}, "(HIDDEN)"))
}
godPrefix = strings.Join(tags, " ") + " "
}
type instInfo struct {
idx int
depleted bool
sharedMax int
sharedCur int
respawnIn int
quality int
}
var instances []instInfo
for i := 0; i < count; i++ {
st := g.World.GetObjState(p.RoomID, objID, i)
if st == nil {
continue
}
instances = append(instances, instInfo{
idx: i + 1,
depleted: st.Depleted,
sharedMax: int(st.SharedMax),
sharedCur: st.SharedTimer,
respawnIn: int(st.DepleteTimer),
quality: int(st.Quality),
})
}
multi := len(instances) > 1
showTimers := p.OptionBool("depletion")
var freshIdxs []int
var timed, depleted []instInfo
for _, ins := range instances {
if ins.depleted {
depleted = append(depleted, ins)
} else if ins.sharedMax > 0 && ins.sharedCur < ins.sharedMax {
timed = append(timed, ins)
} else {
freshIdxs = append(freshIdxs, ins.idx)
}
}
roomDesc := def.InRoomDescription
if roomDesc != "" {
roomDesc = color.ExpandTags(g.colorMode(sess), roomDesc)
}
coloredName := g.objColorize(sess, def, def.Name)
coloredPlural := g.objColorize(sess, def, def.Name+"s")
if len(freshIdxs) > 0 {
var line string
if roomDesc != "" {
line = roomDesc
} else if len(freshIdxs) == 1 {
line = fmt.Sprintf("A %s is here.", coloredName)
} else {
line = fmt.Sprintf("%d %s are here.", len(freshIdxs), coloredPlural)
}
var suffix string
if multi && (len(timed) > 0 || len(depleted) > 0) {
suffix = fmt.Sprintf(" [%s]", joinInts(freshIdxs))
}
qualityTimer := ""
if showTimers && len(instances) > 0 && instances[0].quality > 0 {
qualityTimer = fmt.Sprintf(" (Burning for %d more ticks)", instances[0].quality)
}
lines = append(lines, fmt.Sprintf("%s%s%s%s", godPrefix, line, suffix, qualityTimer))
}
for _, ins := range timed {
var line string
if roomDesc != "" {
line = roomDesc
} else {
line = fmt.Sprintf("A %s is here.", coloredName)
}
tag := ""
if multi {
tag = fmt.Sprintf(" [%d]", ins.idx)
}
timer := ""
if showTimers {
timer = fmt.Sprintf(" (despawn: %d/%d)", ins.sharedCur, ins.sharedMax)
}
lines = append(lines, fmt.Sprintf("%s%s%s%s", godPrefix, line, tag, timer))
}
for _, ins := range depleted {
var line string
if roomDesc != "" {
line = roomDesc
} else {
line = fmt.Sprintf("A %s is here.", coloredName)
}
tag := ""
if multi {
tag = fmt.Sprintf(" [%d]", ins.idx)
}
timer := ""
if showTimers {
timer = fmt.Sprintf(" (respawns in %d ticks)", ins.respawnIn)
}
lines = append(lines, fmt.Sprintf("%s%s (depleted)%s%s", godPrefix, line, tag, timer))
}
}
lines = append(lines, g.showFarmPatches(sess, p)...)
return lines
}
func (g *Game) showGroundItems(sess *net.Session, p *player.Player, room *world.Room) []string {
ground := g.World.GroundItemsDetailed(p.RoomID)
if len(ground) == 0 {
return nil
}
showDespawn := p.OptionBool("despawn")
showReserve := p.OptionBool("reserve")
type displayLine struct {
name string
quantity int
colorName string
annotation string
}
type groupKey struct {
itemID string
despawnTimer int
}
var lines []displayLine
groups := make(map[groupKey]*displayLine)
var groupOrder []groupKey
for _, info := range ground {
def, err := g.ItemStore.Load(info.ItemID)
name := info.ItemID
if err == nil {
name = def.Name
}
coloredName := g.itemColorize(sess, def, name)
if info.ReservedFor != "" {
var parts []string
if showReserve {
parts = append(parts, fmt.Sprintf("reserved for %s %dt", info.ReservedFor, info.ReserveTimer))
} else {
parts = append(parts, "reserved")
}
if showDespawn && !info.IsSpawn {
parts = append(parts, fmt.Sprintf("despawns %dt", info.DespawnTimer))
}
annotation := ""
if len(parts) > 0 {
annotation = fmt.Sprintf(" (%s)", strings.Join(parts, ", "))
}
lines = append(lines, displayLine{
name: name,
quantity: info.Quantity,
colorName: coloredName,
annotation: annotation,
})
continue
}
timerKey := -1
if showDespawn && !info.IsSpawn {
timerKey = info.DespawnTimer
}
key := groupKey{itemID: info.ItemID, despawnTimer: timerKey}
if existing, ok := groups[key]; ok {
existing.quantity += info.Quantity
} else {
annotation := ""
if showDespawn && !info.IsSpawn {
annotation = fmt.Sprintf(" (despawns %dt)", info.DespawnTimer)
}
dl := &displayLine{
name: name,
quantity: info.Quantity,
colorName: coloredName,
annotation: annotation,
}
groups[key] = dl
groupOrder = append(groupOrder, key)
}
}
for _, key := range groupOrder {
lines = append(lines, *groups[key])
}
sort.Slice(lines, func(i, j int) bool {
return strings.ToLower(lines[i].name) < strings.ToLower(lines[j].name)
})
var out []string
out = append(out, "")
out = append(out, "On the ground:")
type fmtLine struct {
prefix string
annotation string
}
var fmtLines []fmtLine
maxPrefix := 0
for _, dl := range lines {
prefix := ""
if dl.quantity > 1 {
prefix = fmt.Sprintf(" %d x %s", dl.quantity, dl.colorName)
} else {
prefix = fmt.Sprintf(" %s", dl.colorName)
}
if visibleLen(prefix) > maxPrefix {
maxPrefix = visibleLen(prefix)
}
fmtLines = append(fmtLines, fmtLine{prefix, dl.annotation})
}
for _, l := range fmtLines {
if l.annotation != "" {
pad := maxPrefix + 1 + (len(l.prefix) - visibleLen(l.prefix))
out = append(out, fmt.Sprintf("%-*s%s", pad, l.prefix, l.annotation))
} else {
out = append(out, l.prefix)
}
}
return out
}
func (g *Game) showRoomPlayers(sess *net.Session, p *player.Player, room *world.Room) {
others := g.Hub.PlayersInRoom(p.RoomID)
for _, other := range others {
if other != sess && other.Player != nil {
op := other.Player
line := fmt.Sprintf("%s is here", g.colorize(sess, "player_name", op.Name))
if cs := g.Combat.Get(op.Name); cs != nil {
if mob := g.MobStore.GetInstance(cs.MobID); mob != nil && mob.HP > 0 {
name := mobDisplayName(mob, false)
if idx := mobInstanceIdx(mob, g.MobStore.MobsInRoom(p.RoomID)); idx > 0 {
name += fmt.Sprintf(" [%d]", idx)
}
line += fmt.Sprintf(" (fighting %s)", name)
}
} else if desc := g.playerActionDisplay(op); desc != "" {
line += ", " + desc
}
sess.WriteLine(line + ".")
}
}
}
|