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package game
import (
"strings"
"testing"
"thehouseoficarus/internal/casino"
)
// A room with one table of each kind, so look targets and aliases resolve.
const lookCasinoRoom = `name: Look Room
casino_tables:
- id: bjtable
game: blackjack
blackjack:
decks: 2
blackjack_payout: 2
- id: crock
game: craps
craps:
variant: simplified
- id: wheel
game: roulette
- id: pgtable
game: paigow
pai_gow:
variant: classic
envy: true
`
func TestLookCasinoTableDetailsAndBoards(t *testing.T) {
g, sess, conn := casinoCrapsGame(t, lookCasinoRoom)
// Craps: details only. The graphical felt and the full rule dump are gone.
conn.data = nil
if !g.lookCasinoTable(sess, "craps", casino.GameCraps) {
t.Fatal("look craps did not match")
}
text := stripANSI(string(conn.data))
for _, want := range []string{"Craps", "Limits", "Seats", "State", "Rules", "Simplified Craps", "Seated"} {
if !strings.Contains(text, want) {
t.Fatalf("look craps missing %q: %s", want, text)
}
}
for _, gone := range []string{"PASS ONLY", "bet N on pass", "HOUSE EDITION"} {
if strings.Contains(text, gone) {
t.Fatalf("look craps showed invariant content %q: %s", gone, text)
}
}
// Roulette: details plus the live wheel (tracker, layout, and history).
conn.data = nil
if !g.lookCasinoTable(sess, "roulette", casino.GameRoulette) {
t.Fatal("look roulette did not match")
}
text = stripANSI(string(conn.data))
if !strings.Contains(text, "Roulette / Single zero") || !strings.Contains(text, "single-zero wheel") {
t.Fatalf("look roulette missing variant summary: %s", text)
}
if !strings.Contains(text, "History: last") {
t.Fatalf("look roulette missing the live board: %s", text)
}
if strings.Contains(text, "Roulette payouts") {
t.Fatalf("look roulette still dumps the payout reference: %s", text)
}
}
func TestLookCasinoTableAliasesAndFeltGames(t *testing.T) {
g, sess, conn := casinoCrapsGame(t, lookCasinoRoom)
// Play shortcuts resolve through look too, and the felt games keep their
// per-table rule card.
for target, want := range map[string]string{"bj": "BLACKJACK PAYS 2 TO 1", "paigow": "FORTUNE", "pai": "FORTUNE"} {
conn.data = nil
g.doLookTarget(sess, target)
text := stripANSI(string(conn.data))
if !strings.Contains(text, want) {
t.Fatalf("look %s missing %q: %s", target, want, text)
}
}
if g.lookCasinoTable(sess, "bj", casino.GameCraps) {
t.Fatal("look craps matched a blackjack target")
}
}
func TestLookCasinoUsesLiveNormalizedConfig(t *testing.T) {
// The room fixture omits max_players and limits; look must report the
// defaults EnsureTable fills in, not zero values.
g, sess, conn := casinoCrapsGame(t, "name: Bare\ncasino_tables:\n - id: wheel\n game: roulette\n")
conn.data = nil
if !g.lookCasinoTable(sess, "wheel", casino.GameRoulette) {
t.Fatal("look by fixture id did not match")
}
text := stripANSI(string(conn.data))
if !strings.Contains(text, "Seats 0/8") || !strings.Contains(text, "Limits 1-") {
t.Fatalf("look missed normalized config: %s", text)
}
}
func TestPaigowGameNameAndRoomListing(t *testing.T) {
g, sess, _ := casinoCrapsGame(t, "name: Pai Gow\ncasino_tables:\n - id: fortune\n game: paigow\n pai_gow:\n envy: true\n")
g.executePlay(sess, []string{"paigow"}, "play paigow")
table, ok := g.Casino.Participation(sess.Player.Name)
if !ok || table == nil || table.Config.Game != casino.GamePaiGow {
t.Fatalf("play paigow did not join: %v %v", ok, table)
}
if string(table.Config.Game) != "paigow" {
t.Fatalf("game name = %q, want paigow", table.Config.Game)
}
// The room listing advertises the short name and no longer leaks limits.
room, err := g.World.LoadRoom(sess.Player.RoomID)
if err != nil {
t.Fatal(err)
}
text := stripANSI(strings.Join(g.showRoomCasinos(sess, room), "\n"))
if !strings.Contains(text, "play paigow") || !strings.Contains(text, "Pai Gow Poker | 1/6 seated") {
t.Fatalf("room listing wrong: %s", text)
}
if strings.Contains(text, "Limits") {
t.Fatalf("room listing still shows limits: %s", text)
}
}
|