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package game
import (
"testing"
"time"
)
// TestLoginThrottleEscalatesAndResets pins the telnet login throttle: the
// first wrong password is free, then the delay escalates to a cap, and a
// successful login clears the state.
func TestLoginThrottleEscalatesAndResets(t *testing.T) {
th := newLoginThrottle()
key := loginThrottleKey("alice", "203.0.113.7")
if d := th.delayFor(key); d != 0 {
t.Fatalf("first failure delay = %v, want 0", d)
}
if d := th.delayFor(key); d != 250*time.Millisecond {
t.Fatalf("second failure delay = %v, want 250ms", d)
}
if d := th.delayFor(key); d != 500*time.Millisecond {
t.Fatalf("third failure delay = %v, want 500ms", d)
}
for i := 0; i < 10; i++ {
th.delayFor(key)
}
if d := th.delayFor(key); d != loginThrottleMaxDelay {
t.Fatalf("capped delay = %v, want %v", d, loginThrottleMaxDelay)
}
th.clear(key)
if d := th.delayFor(key); d != 0 {
t.Fatalf("delay after clear = %v, want 0", d)
}
}
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