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package game
import (
"fmt"
"os"
"path/filepath"
"strings"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
"gopkg.in/yaml.v3"
)
type HelpDef struct {
Name string `yaml:"name"`
Category string `yaml:"category"`
Content string `yaml:"description"`
}
type cmdEntry struct {
Name string
Type string
Desc string
}
var commandList = []cmdEntry{
{"alias", "Instant", "Create command shortcuts"},
{"attack / kill", "Active", "Attack a mob"},
{"burn", "Active", "Start a fire"},
{"chop / cut", "Active", "Chop trees (Woodcutting)"},
{"color / colors", "Instant", "Customize display colors"},
{"colortable", "Instant", "Display color reference chart"},
{"cook", "Active", "Cook raw food on a fire or range"},
{"description / desc", "Instant", "Set your character description"},
{"drop", "Active", "Drop items to the ground"},
{"eat", "Free", "Eat food to restore hitpoints"},
{"equipment / eq", "Instant", "Show equipped items"},
{"exits", "Instant", "List available exits"},
{"fish", "Active", "Fish at fishing spots (Fishing)"},
{"get / take / pick", "Active", "Pick up items from the ground"},
{"help", "Instant", "Show help topics"},
{"inventory / i / inv", "Instant", "Show your inventory"},
{"look / l", "Instant", "Look around or examine things"},
{"map", "Instant", "Display an ASCII map of the area"},
{"mine", "Active", "Mine rocks (Mining)"},
{"north / south / east / west / up / down", "Active", "Move in a direction"},
{"option / options", "Instant", "View or change settings"},
{"prompt", "Instant", "Set custom command prompt"},
{"pull / push", "Active", "Toggle levers and switches"},
{"queued", "Instant", "Show pending tick actions"},
{"quit", "Active", "Rest and disconnect"},
{"remove / unwear / unwield", "Free", "Unequip items"},
{"say", "Instant", "Chat with players in your room"},
{"score / sc", "Instant", "View your stats and skills"},
{"search", "Active", "Search items for loot"},
{"stoke", "Active", "Add logs to a fire"},
{"style", "Instant", "Change combat style"},
{"talk / speak / ask", "Active", "Talk to NPCs"},
{"unalias", "Instant", "Remove command shortcuts"},
{"use", "Active", "Use an object (crafting)"},
{"walk", "Active", "Pathfind to a room or multi-step walk"},
{"wear / wield", "Free", "Equip items"},
}
func LoadHelp(dataDir string) ([]HelpDef, error) {
dir := filepath.Join(dataDir, "help")
entries, err := os.ReadDir(dir)
if err != nil {
return nil, err
}
var helps []HelpDef
for _, entry := range entries {
if entry.IsDir() || filepath.Ext(entry.Name()) != ".yaml" {
continue
}
data, err := os.ReadFile(filepath.Join(dir, entry.Name()))
if err != nil {
continue
}
var h HelpDef
if err := yaml.Unmarshal(data, &h); err != nil {
continue
}
helps = append(helps, h)
}
return helps, nil
}
func (g *Game) doHelp(sess *net.Session, topic string) {
if topic == "" {
unicode := true
if p, _ := sess.Player.(*player.Player); p != nil {
unicode = p.OptionBool("unicode")
}
sess.WriteLine("")
t := &Table{
Title: "Commands",
Columns: []string{"Command", "Type", "Description"},
}
for _, c := range commandList {
t.Rows = append(t.Rows, []string{c.Name, c.Type, c.Desc})
}
for _, line := range t.Render(unicode) {
sess.WriteLine(line)
}
sess.WriteLine("")
sess.WriteLine("Command types: Instant (runs immediately), Free (queued before active),")
sess.WriteLine("Active (replaces current action, queued per tick).")
sess.WriteLine("")
sess.WriteLine("Use 'help <command>' for detailed usage of a specific command.")
sess.WriteLine("Use 'option' to view and change settings, 'color' to customize colors.")
return
}
helps, err := LoadHelp(g.dataDir)
if err != nil || len(helps) == 0 {
sess.WriteLine("No help available.")
return
}
topic = strings.ToLower(topic)
for _, h := range helps {
if strings.ToLower(h.Name) == topic {
sess.WriteLine(fmt.Sprintf("\n %s", h.Content))
return
}
}
sess.WriteLine(fmt.Sprintf("No help found for '%s'.", topic))
}
func firstLine(s string) string {
if idx := strings.Index(s, "\n"); idx >= 0 {
return s[:idx]
}
return s
}
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