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path: root/internal/game/hardening_shipped_content_test.go
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package game

// Regression: pins the shipped content fixed alongside the validator work.
// The iron-bar smelt formula must improve with level (it previously capped at
// 50% at every level, destroying half the ore forever), and the pastry/pizza
// dough combines must return their empty containers like bread dough does.

import (
	"path/filepath"
	"testing"

	"thehouseoficarus/internal/item"
)

func TestShippedIronBarSmeltFormulaImprovesWithLevel(t *testing.T) {
	store := item.NewItemStore(filepath.Join("..", "..", "data"))
	def, err := store.Load("iron_bar")
	if err != nil {
		t.Fatalf("load iron_bar: %v", err)
	}
	c := def.FirstCraft()
	if c == nil {
		t.Fatal("iron_bar has no craft recipe")
	}
	if c.Success == nil {
		t.Fatal("iron_bar must define a success formula (fail_message/smelting failure otherwise unreachable)")
	}
	if c.Success.PerLevel <= 0 {
		t.Errorf("iron_bar success per_level = %v, want > 0 (failure must become rarer with level)", c.Success.PerLevel)
	}
	if c.Success.Cap <= c.Success.Base {
		t.Errorf("iron_bar success base=%v cap=%v, want cap > base (a permanent fixed chance is the defect)",
			c.Success.Base, c.Success.Cap)
	}
}

func TestShippedDoughRecipesReturnEmptyContainers(t *testing.T) {
	store := item.NewItemStore(filepath.Join("..", "..", "data"))
	for _, id := range []string{"pastry_dough", "pizza_dough"} {
		def, err := store.Load(id)
		if err != nil {
			t.Fatalf("load %s: %v", id, err)
		}
		c := def.FirstCraft()
		if c == nil {
			t.Fatalf("%s has no craft recipe", id)
		}
		got := map[string]bool{}
		for _, e := range c.Ingredients {
			for _, bp := range e.Byproducts {
				got[bp] = true
			}
		}
		for _, want := range []string{"empty_pot", "empty_bucket"} {
			if !got[want] {
				t.Errorf("%s must return %s as a byproduct so the container is not destroyed", id, want)
			}
		}
	}
}