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package game
// Regression: a picked-up stack of a quality-bearing stackable item may only
// merge into a slot with the same Quality/MaxQuality. Otherwise it takes a
// free slot, mirroring withdrawBankItem in cmd_bank.go, so a merge can never
// silently destroy the picked-up stack's quality.
import (
"path/filepath"
"testing"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
const hardeningGemID = "test_gem"
func seedQualityGem(t *testing.T, h *harness) {
t.Helper()
writeSeedFile(t, filepath.Join(h.dir, "items", hardeningGemID+".yaml"),
[]byte("id: test_gem\nname: test gem\nstackable: true\nmax_quality: 5\n"))
}
// gemSlots returns every inventory slot holding the test gem.
func gemSlots(p *player.Player) map[int]*player.InventorySlot {
found := make(map[int]*player.InventorySlot)
for i := 0; i < 28; i++ {
if slot := p.InvSlot(i); slot != nil && slot.ItemID == hardeningGemID {
found[i] = slot
}
}
return found
}
func TestPickupMismatchedQualityUsesFreeSlot(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
p := h.seedCharacter("alice", "alice")
seedQualityGem(t, h)
sess := &net.Session{Conn: newChanConn(), Player: p}
sess.SetState(net.StateGame)
h.g.RunOnOwner(func() {
h.g.ItemStore.Reload(h.dir)
p.SetInvSlot(0, &player.InventorySlot{ItemID: hardeningGemID, Quantity: 10, Quality: 1, MaxQuality: 5})
h.g.World.AddGroundItem(p.RoomID, hardeningGemID, 5)
h.g.doGet(sess, "test gem")
slots := gemSlots(p)
if len(slots) != 2 {
t.Fatalf("gem slots = %d, want the pickup in its own slot: %v", len(slots), slots)
}
if low := p.InvSlot(0); low.Quantity != 10 || low.Quality != 1 {
t.Errorf("existing low-quality stack changed: %+v", low)
}
found := false
for i, slot := range slots {
if i == 0 {
continue
}
found = true
if slot.Quantity != 5 || slot.Quality != 5 || slot.MaxQuality != 5 {
t.Errorf("picked-up stack lost its properties: %+v", slot)
}
}
if !found {
t.Error("pickup did not take a free slot")
}
if got := h.g.World.GroundItems(p.RoomID)[hardeningGemID]; got != 0 {
t.Errorf("ground gems = %d, want 0", got)
}
})
}
func TestPickupMatchingQualityMergesIntoStack(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
p := h.seedCharacter("alice", "alice")
seedQualityGem(t, h)
sess := &net.Session{Conn: newChanConn(), Player: p}
sess.SetState(net.StateGame)
h.g.RunOnOwner(func() {
h.g.ItemStore.Reload(h.dir)
p.SetInvSlot(0, &player.InventorySlot{ItemID: hardeningGemID, Quantity: 10, Quality: 5, MaxQuality: 5})
h.g.World.AddGroundItem(p.RoomID, hardeningGemID, 5)
h.g.doGet(sess, "test gem")
slots := gemSlots(p)
if len(slots) != 1 {
t.Fatalf("matching-quality pickup must merge, slots = %v", slots)
}
if slot := p.InvSlot(0); slot.Quantity != 15 || slot.Quality != 5 || slot.MaxQuality != 5 {
t.Errorf("merged stack = %+v, want quantity 15 at quality 5", slot)
}
})
}
func TestPickupMismatchedQualityFullInventoryRefused(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
p := h.seedCharacter("alice", "alice")
seedQualityGem(t, h)
sess := &net.Session{Conn: newChanConn(), Player: p}
sess.SetState(net.StateGame)
h.g.RunOnOwner(func() {
h.g.ItemStore.Reload(h.dir)
for i := 0; i < 28; i++ {
p.SetInvSlot(i, &player.InventorySlot{ItemID: "filler", Quantity: 1})
}
p.SetInvSlot(0, &player.InventorySlot{ItemID: hardeningGemID, Quantity: 10, Quality: 1, MaxQuality: 5})
h.g.World.AddGroundItem(p.RoomID, hardeningGemID, 5)
h.g.doGet(sess, "test gem")
if slot := p.InvSlot(0); slot.Quantity != 10 || slot.Quality != 1 {
t.Errorf("a refused pickup must leave the mismatched stack alone: %+v", slot)
}
if got := h.g.World.GroundItems(p.RoomID)[hardeningGemID]; got != 5 {
t.Errorf("ground gems = %d, want the stack left in place", got)
}
})
}
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