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package game
// Shared helpers for the crafting/combat hardening regressions. The tests
// build a real Game (owner loop, stores, craft index) over a temp data dir
// but deliberately do NOT start a background ticker, so each test drives
// production/combat cycles with explicit calls and asserts without racing
// Game.AdvanceActions.
import (
"os"
"path/filepath"
"testing"
"thehouseoficarus/internal/config"
"thehouseoficarus/internal/net"
)
// newHardeningGame builds a real Game over dir with an owner loop but no
// background ticker. stopOwner is registered for cleanup so the owner
// goroutine does not leak.
func newHardeningGame(t *testing.T, dir string) *Game {
t.Helper()
colors := &config.ColorsConfig{}
g := New(dir, colors, colors, config.ValidationConfig{}, 1)
g.SetHub(net.NewHub())
t.Cleanup(g.stopOwner)
return g
}
// writeDataFile writes subdir/name under dir, creating parent directories.
func writeDataFile(t *testing.T, dir, subdir, name, content string) {
t.Helper()
path := filepath.Join(dir, subdir, name)
if err := os.MkdirAll(filepath.Dir(path), 0755); err != nil {
t.Fatalf("mkdir %s: %v", subdir, err)
}
if err := os.WriteFile(path, []byte(content), 0644); err != nil {
t.Fatalf("write %s: %v", path, err)
}
}
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