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package game
// Closure regressions for the casino RNG hardening: the entropy-seeded
// constructor must be the one PRODUCTION wires, not merely available.
import (
"io/fs"
"os"
"path/filepath"
"strings"
"testing"
)
// TestProductionCasinoSeedIsEntropy pins the production wiring: game.New must
// build its casino manager with casino.NewManagerEntropy, and no production
// file may call casino.NewManager(seed). That constructor exists only as the
// deterministic test seam, because a wall-clock seed makes every shoe, reel,
// and spin stream reconstructible from the startup nanosecond.
//
// The manager's seed is unexported and deliberately not observable through the
// casino API (NewManagerEntropy and NewManager are otherwise
// indistinguishable), so this is a source-level guard: it is the only place
// the choice of constructor can be pinned. It fails on a revert to
// NewManager(time.Now().UnixNano()).
func TestProductionCasinoSeedIsEntropy(t *testing.T) {
root := filepath.Join("..", "..")
sawEntropyCall := false
err := filepath.WalkDir(root, func(path string, d fs.DirEntry, err error) error {
if err != nil {
return err
}
if d.IsDir() {
name := d.Name()
// Skip VCS internals, generated/test data, and the persisted
// game data (which is not Go source at all).
if path != root && (strings.HasPrefix(name, ".") || name == "testdata" || name == "vendor") {
return fs.SkipDir
}
return nil
}
if !strings.HasSuffix(d.Name(), ".go") || strings.HasSuffix(d.Name(), "_test.go") {
return nil
}
data, readErr := os.ReadFile(path)
if readErr != nil {
return readErr
}
rel, relErr := filepath.Rel(root, path)
if relErr != nil {
rel = path
}
for i, line := range strings.Split(string(data), "\n") {
trimmed := strings.TrimSpace(line)
if strings.HasPrefix(trimmed, "//") || strings.HasPrefix(trimmed, "*") {
continue // prose about the seam, not a call
}
if strings.Contains(trimmed, "casino.NewManager(") {
t.Errorf("%s:%d calls the deterministic casino.NewManager(seed) outside tests: %s", rel, i+1, trimmed)
}
if strings.Contains(trimmed, "casino.NewManagerEntropy()") {
sawEntropyCall = true
}
}
return nil
})
if err != nil {
t.Fatalf("walk module: %v", err)
}
if !sawEntropyCall {
t.Fatal("no production call to casino.NewManagerEntropy() found: the casino RNG entropy fix is not wired")
}
}
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