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path: root/internal/game/hacking/wumpus.go
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package hacking

import (
	"fmt"
	"math/rand"
	"strconv"
	"strings"
)

var dodecahedron = [20][3]int{
	{1, 4, 7},
	{0, 2, 9},
	{1, 3, 11},
	{2, 4, 13},
	{0, 3, 5},
	{4, 6, 14},
	{5, 7, 16},
	{0, 6, 8},
	{7, 9, 17},
	{1, 8, 10},
	{9, 11, 18},
	{2, 10, 12},
	{11, 13, 19},
	{3, 12, 14},
	{5, 13, 15},
	{14, 16, 19},
	{6, 15, 17},
	{8, 16, 18},
	{10, 17, 19},
	{12, 15, 18},
}

type WumpusGame struct {
	player   int
	wumpus   int
	pits     [2]int
	ice      [2]int
	probes   int
	gameOver bool
	won      bool
}

func NewWumpusGame() *WumpusGame {
	return &WumpusGame{}
}

func (w *WumpusGame) Name() string {
	return "Hunt the Wumpus"
}

func (w *WumpusGame) Init(level int) string {
	taken := make(map[int]bool)
	w.player = rand.Intn(20)
	taken[w.player] = true

	w.wumpus = randFree(taken)
	taken[w.wumpus] = true

	w.pits[0] = randFree(taken)
	taken[w.pits[0]] = true
	w.pits[1] = randFree(taken)
	taken[w.pits[1]] = true

	w.ice[0] = randFree(taken)
	taken[w.ice[0]] = true
	w.ice[1] = randFree(taken)

	w.probes = 5
	w.gameOver = false
	w.won = false

	var sb strings.Builder
	sb.WriteString("=== HUNT THE ROGUE AI ===\n")
	sb.WriteString("\n")
	sb.WriteString("You've jacked into an abandoned network. Somewhere in this maze of\n")
	sb.WriteString("20 nodes, a rogue AI lurks. You have 5 probes to find and neutralize it.\n")
	sb.WriteString("\n")
	sb.WriteString("Hazards:\n")
	sb.WriteString("  - Rogue AI: Moves to an adjacent node if you enter its node. Kills you.\n")
	sb.WriteString("  - Data Traps: Fall in and you're fried. 2 in the network.\n")
	sb.WriteString("  - ICE: Grabs you and dumps you in a random node. 2 in the network.\n")
	sb.WriteString("\n")
	sb.WriteString("Commands:\n")
	sb.WriteString("  move <node>    - Move to an adjacent node (1-20)\n")
	sb.WriteString("  shoot <node>   - Launch a probe into an adjacent node (1-20)\n")
	sb.WriteString("  status         - Show your current status\n")
	sb.WriteString("  map            - Show network map\n")
	sb.WriteString("  jack out       - Disconnect (forfeit)\n")
	sb.WriteString("\n")
	sb.WriteString(w.roomDesc())
	return sb.String()
}

func (w *WumpusGame) HandleInput(input string) (string, bool, bool) {
	input = strings.TrimSpace(strings.ToLower(input))
	parts := strings.Fields(input)

	if len(parts) == 0 {
		return "Unknown command.", false, false
	}

	cmd := parts[0]

	switch cmd {
	case "move", "m":
		if len(parts) < 2 {
			return "Move where? (e.g., move 3)", false, false
		}
		n, err := strconv.Atoi(parts[1])
		if err != nil || n < 1 || n > 20 {
			return "Invalid node. Use 1-20.", false, false
		}
		return w.doMove(n - 1)
	case "shoot", "probe", "launch", "s":
		if len(parts) < 2 {
			return "Shoot where? (e.g., shoot 3)", false, false
		}
		n, err := strconv.Atoi(parts[1])
		if err != nil || n < 1 || n > 20 {
			return "Invalid node. Use 1-20.", false, false
		}
		return w.doShoot(n - 1)
	case "status":
		return w.doStatus(), false, false
	case "map":
		return w.doMap(), false, false
	default:
		n, err := strconv.Atoi(cmd)
		if err == nil && n >= 1 && n <= 20 {
			return w.doMove(n - 1)
		}
		return "Commands: move <N>, shoot <N>, status, map, jack out", false, false
	}
}

func (w *WumpusGame) doMove(target int) (string, bool, bool) {
	if !w.hasAdjacent(w.player, target) {
		adj := w.adjStrings(w.player)
		return fmt.Sprintf("Can't move there. Adjacent nodes: %s", strings.Join(adj, ", ")), false, false
	}
	w.player = target
	return w.checkRoom()
}

func (w *WumpusGame) doShoot(target int) (string, bool, bool) {
	if !w.hasAdjacent(w.player, target) {
		adj := w.adjStrings(w.player)
		return fmt.Sprintf("Can't shoot there. Adjacent nodes: %s", strings.Join(adj, ", ")), false, false
	}
	w.probes--
	if target == w.wumpus {
		w.gameOver = true
		w.won = true
		return "Your probe hits the rogue AI! It destabilizes and crashes.\n\nConnection terminated.", true, true
	}
	var sb strings.Builder
	sb.WriteString(fmt.Sprintf("Your probe finds nothing in node %d.", target+1))
	if w.probes == 0 {
		sb.WriteString("\nYou're out of probes. The rogue AI detects your presence and terminates your connection.")
		w.gameOver = true
		w.won = false
		return sb.String(), true, false
	}
	if rand.Float64() < 0.75 {
		w.wumpus = w.randomAdjacent(w.wumpus)
		sb.WriteString("\nYou hear something shift in the network...")
	}
	sb.WriteString("\n")
	sb.WriteString(w.roomDesc())
	return sb.String(), false, false
}

func (w *WumpusGame) checkRoom() (string, bool, bool) {
	var sb strings.Builder
	cur := w.player
	if cur == w.wumpus {
		if rand.Float64() < 0.75 {
			newRoom := w.randomAdjacent(w.wumpus)
			w.wumpus = newRoom
			sb.WriteString("--- Node " + fmt.Sprint(cur+1) + " ---\n")
			sb.WriteString("The rogue AI stirs and relocates to a nearby node...\n")
			sb.WriteString("\n")
			sb.WriteString(w.roomDesc())
			return sb.String(), false, false
		}
		sb.WriteString("The rogue AI devours your connection!\n\nConnection terminated.")
		w.gameOver = true
		w.won = false
		return sb.String(), true, false
	}
	for _, p := range w.pits {
		if cur == p {
			sb.WriteString("You've fallen into a data trap! Your connection is severed.")
			w.gameOver = true
			w.won = false
			return sb.String(), true, false
		}
	}
	for _, i := range w.ice {
		if cur == i {
			sb.WriteString("ICE detected! You're relocated to a random node...\n")
			w.player = rand.Intn(20)
			chained, _, _ := w.checkRoom()
			sb.WriteString(chained)
			return sb.String(), false, false
		}
	}
	sb.WriteString(w.roomDesc())
	return sb.String(), false, false
}

func (w *WumpusGame) roomDesc() string {
	cur := w.player
	var sb strings.Builder
	sb.WriteString(fmt.Sprintf("--- Node %d ---\n", cur+1))
	adj := w.adjStrings(cur)
	sb.WriteString(fmt.Sprintf("Tunnels lead to: %s\n", strings.Join(adj, ", ")))

	for _, a := range dodecahedron[cur] {
		if a == w.wumpus {
			sb.WriteString("{C4}You detect corrupted data nearby...{/}\n")
		}
		for _, p := range w.pits {
			if a == p {
				sb.WriteString("{D0}You sense a void in the network...{/}\n")
			}
		}
		for _, i := range w.ice {
			if a == i {
				sb.WriteString("{E2}You hear static crackling...{/}\n")
			}
		}
	}
	return sb.String()
}

func (w *WumpusGame) doStatus() string {
	return fmt.Sprintf("Node: %d | Probes: %d/5", w.player+1, w.probes)
}

func (w *WumpusGame) doMap() string {
	var sb strings.Builder
	sb.WriteString("=== Network Map ===\n")
	for i := 0; i < 20; i++ {
		marker := " "
		if i == w.player {
			marker = "*"
		}
		adj := dodecahedron[i]
		sb.WriteString(fmt.Sprintf(" [%s] Node %2d -> %2d, %2d, %2d\n",
			marker, i+1, adj[0]+1, adj[1]+1, adj[2]+1))
	}
	sb.WriteString(fmt.Sprintf("\nYou are at Node %d.\n", w.player+1))
	return sb.String()
}

func (w *WumpusGame) hasAdjacent(from, to int) bool {
	for _, a := range dodecahedron[from] {
		if a == to {
			return true
		}
	}
	return false
}

func (w *WumpusGame) randomAdjacent(r int) int {
	adj := dodecahedron[r]
	return adj[rand.Intn(len(adj))]
}

func (w *WumpusGame) adjStrings(r int) []string {
	var out []string
	for _, a := range dodecahedron[r] {
		out = append(out, fmt.Sprint(a+1))
	}
	return out
}

func randFree(taken map[int]bool) int {
	for {
		r := rand.Intn(20)
		if !taken[r] {
			return r
		}
	}
}