1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
package game
import (
"fmt"
"strings"
"thehouseoficarus/internal/player"
"thehouseoficarus/internal/world"
)
func discoveredExitFlag(roomID int, dir world.ExitDir) string {
return fmt.Sprintf("hidden_exit_%d_%s", roomID, strings.ToLower(string(dir)))
}
func (g *Game) exitDiscovered(p *player.Player, roomID int, dir world.ExitDir) bool {
if p.GodMode {
return true
}
return getPlayerFlagInt(p, discoveredExitFlag(roomID, dir)) != 0
}
func (g *Game) markExitDiscovered(p *player.Player, roomID int, dir world.ExitDir) {
g.setPlayerFlag(p, discoveredExitFlag(roomID, dir), 1)
}
func (g *Game) exitHiddenFiltered(p *player.Player, roomID int, dir world.ExitDir, exitHidden bool) bool {
if !exitHidden {
return true
}
return g.exitDiscovered(p, roomID, dir)
}
|