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package game
// The economy journal: durable, idempotent money movement. Every casino
// wager and payout writes a journal record BEFORE the balance mutation,
// then the character save makes the balance durable, then the record is
// settled. A crash at any point leaves either:
// - an open record with the character file at its pre-transaction state
// (crash before save) — recovery settles it as void (debit) or applies
// it (payout, which the player is owed); or
// - an open record with the character file at its post-transaction state
// (crash after save) — recovery refunds open debit records (the round
// state was lost in the crash, so the stake returns) and voids payout
// records that are already durable.
//
// The reducer folds journal lines by record ID (later lines win), so
// settlement markers are idempotent appends. Recovery runs once at startup
// before any session can join; compaction rewrites the journal keeping only
// open records (normally none).
import (
"bufio"
"crypto/rand"
"encoding/hex"
"encoding/json"
"fmt"
"os"
"path/filepath"
"time"
"thehouseoficarus/internal/player"
)
type economyRecord struct {
ID string `json:"id"`
Player string `json:"player"`
Kind string `json:"kind"` // "wager" or "payout"
Chips int `json:"chips"`
Credit int `json:"credits"`
Status string `json:"status"` // "open", "settled", "void"
TS time.Time `json:"ts"`
// Balance checkpoints used to decide recovery compensation.
CreditsBefore int `json:"credits_before"`
CreditsAfter int `json:"credits_after"`
ChipsBefore int `json:"chips_before"`
ChipsAfter int `json:"chips_after"`
}
type economyJournal struct {
path string
}
func newEconomyJournal(dataDir string) *economyJournal {
dir := filepath.Join(dataDir, "economy")
_ = os.MkdirAll(dir, 0700)
return &economyJournal{path: filepath.Join(dir, "journal.jsonl")}
}
func newEconomyRecordID() string {
var b [8]byte
if _, err := rand.Read(b[:]); err != nil {
panic(fmt.Sprintf("economy record id: %v", err))
}
return hex.EncodeToString(b[:])
}
// append writes one durable line. Errors are returned to the caller, which
// must treat the transaction as failed.
func (j *economyJournal) append(rec economyRecord) error {
rec.TS = time.Now()
data, err := json.Marshal(rec)
if err != nil {
return err
}
f, err := os.OpenFile(j.path, os.O_CREATE|os.O_WRONLY|os.O_APPEND, 0600)
if err != nil {
return fmt.Errorf("open economy journal: %w", err)
}
defer f.Close()
if _, err := f.Write(append(data, '\n')); err != nil {
return fmt.Errorf("append economy journal: %w", err)
}
if err := f.Sync(); err != nil {
return fmt.Errorf("sync economy journal: %w", err)
}
return nil
}
// start opens a durable record for the in-flight transaction.
func (j *economyJournal) start(kind string, p *player.Player, chips, credits, creditsBefore, creditsAfter, chipsBefore, chipsAfter int) (*economyRecord, error) {
rec := &economyRecord{
ID: newEconomyRecordID(),
Player: p.Name,
Kind: kind,
Chips: chips,
Credit: credits,
Status: "open",
CreditsBefore: creditsBefore,
CreditsAfter: creditsAfter,
ChipsBefore: chipsBefore,
ChipsAfter: chipsAfter,
}
if err := j.append(*rec); err != nil {
return nil, err
}
return rec, nil
}
// settle marks a record settled (the balance mutation is durable).
func (j *economyJournal) settle(rec *economyRecord) {
rec.Status = "settled"
_ = j.append(*rec)
}
// void marks a record void (the mutation was reverted in memory and never
// became durable; recovery must not compensate).
func (j *economyJournal) void(rec *economyRecord) {
rec.Status = "void"
_ = j.append(*rec)
}
// loadOpen folds the journal and returns the still-open records.
func (j *economyJournal) loadOpen() []*economyRecord {
f, err := os.Open(j.path)
if err != nil {
return nil
}
defer f.Close()
latest := map[string]*economyRecord{}
scanner := bufio.NewScanner(f)
scanner.Buffer(make([]byte, 0, 64*1024), 1024*1024)
for scanner.Scan() {
line := scanner.Bytes()
if len(line) == 0 {
continue
}
var rec economyRecord
if err := json.Unmarshal(line, &rec); err != nil {
// A torn final line (crash mid-append) is not a valid record;
// skip it. Appends are small and single-line, so only the last
// line can be torn.
continue
}
latest[rec.ID] = &rec
}
var open []*economyRecord
for _, rec := range latest {
if rec.Status == "open" {
open = append(open, rec)
}
}
return open
}
// compact rewrites the journal keeping only still-open records.
func (j *economyJournal) compact() {
open := j.loadOpen()
tmp := j.path + ".compact"
f, err := os.OpenFile(tmp, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0600)
if err != nil {
return
}
defer os.Remove(tmp)
w := bufio.NewWriter(f)
for _, rec := range open {
rec.TS = time.Now()
data, err := json.Marshal(rec)
if err != nil {
continue
}
w.Write(data)
w.WriteByte('\n')
}
if err := w.Flush(); err != nil {
f.Close()
return
}
if err := f.Sync(); err != nil {
f.Close()
return
}
f.Close()
// Best-effort atomic-ish replacement; a torn compaction leaves the
// original file intact.
if err := os.Rename(tmp, j.path); err != nil {
os.Remove(tmp)
}
}
// giveChips re-credits chips to a player's inventory (used by recovery
// refunds). Stacks onto an existing chips slot when one exists.
func (g *Game) giveChips(p *player.Player, qty int) {
for _, slot := range p.Inventory {
if slot != nil && slot.ItemID == "chips" {
slot.Quantity += qty
return
}
}
slot := p.FirstFreeSlot()
if slot >= 0 {
p.SetInvSlot(slot, &player.InventorySlot{ItemID: "chips", Quantity: qty})
}
}
// payCreditsDurable applies a checked credit increase and persists it.
func (g *Game) payCreditsDurable(p *player.Player, amount int) error {
if amount < 0 {
return fmt.Errorf("negative payout %d", amount)
}
sum, err := addCreditsChecked(p.Credits, amount)
if err != nil {
return err
}
p.Credits = sum
return g.AccountStore.SaveCharacter(p)
}
// addCreditsChecked is the game-side checked addition against the economy
// cap (mirrors casino.MaxCredits; kept local to avoid a dependency cycle).
func addCreditsChecked(a, b int) (int, error) {
const maxCredits = 1_000_000_000_000
if b > 0 && a > maxCredits-b {
return maxCredits, fmt.Errorf("credit overflow: %d + %d exceeds %d", a, b, maxCredits)
}
if b < 0 {
return 0, fmt.Errorf("negative credit add %d", b)
}
return a + b, nil
}
// recoverEconomy compensates open records from the last crash. It is called
// once from New, before any session connects.
func (g *Game) recoverEconomy() {
if g.Economy == nil {
return
}
records := g.Economy.loadOpen()
compensated := 0
for _, rec := range records {
p, err := g.AccountStore.LoadCharacter(rec.Player)
if err != nil {
// Character file unreadable: leave the record open so a later
// attempt (or operator inspection) can resolve it; do not
// silently drop money.
fmt.Fprintf(os.Stderr, "economy recovery: load %s: %v\n", rec.Player, err)
continue
}
switch {
case rec.Kind == "wager" && p.Credits == rec.CreditsBefore:
// The debit never became durable: void it.
g.Economy.void(rec)
case rec.Kind == "wager" && p.Credits == rec.CreditsAfter:
// The debit is durable but the round was lost in the crash:
// refund the stake (approved refund-on-recovery policy).
chips, credits := rec.Chips, rec.Credit
p.Credits += credits
if chips > 0 {
g.giveChips(p, chips)
}
if err := g.AccountStore.SaveCharacter(p); err != nil {
fmt.Fprintf(os.Stderr, "economy recovery: refund save %s: %v\n", p.Name, err)
continue
}
g.Economy.settle(rec)
compensated++
case rec.Kind == "wager":
// Balance moved past the recorded checkpoint: cannot compensate
// reliably; surface for operator inspection.
fmt.Fprintf(os.Stderr, "economy recovery: ambiguous wager %s for %s (credits %d, want before %d or after %d)\n",
rec.ID, rec.Player, p.Credits, rec.CreditsBefore, rec.CreditsAfter)
g.Economy.void(rec)
case rec.Kind == "payout" && p.Credits == rec.CreditsBefore:
// The payout was lost in the crash: the player is owed it.
if err := g.payCreditsDurable(p, rec.Credit); err != nil {
fmt.Fprintf(os.Stderr, "economy recovery: payout save %s: %v\n", p.Name, err)
continue
}
g.Economy.settle(rec)
compensated++
case rec.Kind == "payout" && p.Credits == rec.CreditsAfter:
g.Economy.settle(rec)
case rec.Kind == "payout":
fmt.Fprintf(os.Stderr, "economy recovery: ambiguous payout %s for %s (credits %d, want before %d or after %d)\n",
rec.ID, rec.Player, p.Credits, rec.CreditsBefore, rec.CreditsAfter)
g.Economy.settle(rec)
}
}
g.Economy.compact()
}
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