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package game
import (
"testing"
"thehouseoficarus/internal/net"
)
// TestPickupCreditsSentinelQuantity: credit pickups request a sentinel
// quantity far above any possible ground stock. RemoveReservedItem is
// all-or-nothing and rejects such a request; the pickup must use capped
// removal so picking up 10 credits succeeds instead of answering
// "That's not yours!".
func TestPickupCreditsSentinelQuantity(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
p := h.seedCharacter("alice", "alice")
h.g.RunOnOwner(func() {
p.Credits = 100
h.g.World.AddGroundItem(p.RoomID, "credits", 10)
sess := &net.Session{Player: p, Conn: newChanConn()}
h.g.pickupCredits(sess, p, "credits")
if p.Credits != 110 {
t.Errorf("credits after pickup = %d, want 110 (output: %s)", p.Credits, sess.Conn.(*chanConn).Bytes())
}
})
}
// TestGetAllPicksUpCreditsWithSentinelQuantity: the same sentinel rule for
// the "get all" path.
func TestGetAllPicksUpCreditsWithSentinelQuantity(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
p := h.seedCharacter("alice", "alice")
h.g.RunOnOwner(func() {
p.Credits = 0
h.g.World.AddGroundItem(p.RoomID, "credits", 10)
sess := &net.Session{Player: p, Conn: newChanConn()}
h.g.doGetAll(sess)
if p.Credits != 10 {
t.Errorf("credits after get-all = %d, want 10 (output: %s)", p.Credits, sess.Conn.(*chanConn).Bytes())
}
})
}
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