1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
package game
// Regression: combine recipes declare type "combine", which is an action and
// not a skill. Resolving the recipe type straight to a player.SkillName made
// p.Level read a map miss (level 1) for the success roll and made awardSkillXP
// persist a phantom "combine" skill entry.
import (
"path/filepath"
"testing"
"thehouseoficarus/internal/item"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
const correctCombineYAML = `id: correct_combine_out
name: correct combine out
stackable: false
value: 5
craft:
- type: combine
ingredients:
- items:
- correct_combine_part
quantity: 1
xp: 7
output_qty: 1
ticks_per_cycle: 1
`
func TestCombineSkillResolvesARealSkill(t *testing.T) {
for _, tc := range []struct {
name string
typ string
want player.SkillName
}{
{"combine is an action, not a skill", "combine", player.Crafting},
{"empty type defaults to combine", "", player.Crafting},
{"a declared real skill is honored", "smithing", player.Smithing},
} {
t.Run(tc.name, func(t *testing.T) {
got := combineSkill(&item.CraftDef{Type: tc.typ})
if got != tc.want {
t.Fatalf("combineSkill(type %q) = %q, want %q", tc.typ, got, tc.want)
}
if !player.ValidSkill(got) {
t.Fatalf("combineSkill(type %q) resolved to unknown skill %q", tc.typ, got)
}
})
}
}
func TestCombineXPGoesToCraftingNotAPhantomSkill(t *testing.T) {
h := newHarness(t)
h.seedAccount("alice")
p := h.seedCharacter("alice", "alice")
writeSeedFile(t, filepath.Join(h.dir, "items", "correct_combine_out.yaml"), []byte(correctCombineYAML))
writeSeedFile(t, filepath.Join(h.dir, "items", "correct_combine_part.yaml"),
[]byte("id: correct_combine_part\nname: correct combine part\nstackable: false\nvalue: 1\n"))
conn := newChanConn()
sess := &net.Session{Conn: conn, Player: p}
sess.SetState(net.StateGame)
startCrafting := p.Skills[player.Crafting]
h.g.RunOnOwner(func() {
h.g.ItemStore.Reload(h.dir)
p.SetInvSlot(0, &player.InventorySlot{ItemID: "correct_combine_part", Quantity: 1})
def := mustLoadItem(t, h.g, "correct_combine_out")
h.g.startCombine(sess, p, def, def.FirstCraft(), 1, 0)
if p.Action == nil {
t.Fatal("combine did not start")
}
h.g.advanceCombine(sess, p) // phase 0 -> 1
h.g.advanceCombine(sess, p) // phase 1 -> 2
h.g.advanceCombine(sess, p) // phase 2: consume + output
if got := p.CountItem("correct_combine_out"); got != 1 {
t.Fatalf("combine output = %d, want 1", got)
}
if got := p.Skills[player.Crafting]; got != startCrafting+7 {
t.Errorf("crafting xp = %d, want %d", got, startCrafting+7)
}
if got, ok := p.Skills[player.SkillName("combine")]; ok {
t.Errorf("combine recipes persist a phantom skill: combine = %d", got)
}
})
saved, err := h.g.AccountStore.LoadCharacter("alice")
if err != nil {
t.Fatalf("load character: %v", err)
}
if got, ok := saved.Skills[player.SkillName("combine")]; ok {
t.Errorf("phantom combine skill was persisted: combine = %d", got)
}
if got := saved.Skills[player.Crafting]; got != startCrafting+7 {
t.Errorf("persisted crafting xp = %d, want %d", got, startCrafting+7)
}
}
|