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path: root/internal/game/correct_audit_fixes_test.go
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package game

import (
	"path/filepath"
	"testing"

	"thehouseoficarus/internal/behavior"
	"thehouseoficarus/internal/casino"
	"thehouseoficarus/internal/item"
	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
	"thehouseoficarus/internal/prediction"
)

// Regression: gather verbs must normalize to the gather action type, otherwise
// startAction's bhType != verb gate rejects mine/chop/fish/cut outright.
func TestGatherVerbsNormalizeToGatherAction(t *testing.T) {
	for _, verb := range []string{"mine", "chop", "fish", "cut", "shear"} {
		if got := normalizeVerb(verb); got != string(behavior.TypeGather) {
			t.Errorf("normalizeVerb(%q) = %q, want %q", verb, got, behavior.TypeGather)
		}
	}
}

// Regression: an unbounded step count must be rejected before it allocates.
func TestParseWalkDirectionsRejectsHugeCount(t *testing.T) {
	if _, err := parseWalkDirections("999999999n"); err == nil {
		t.Fatal("expected an error for an unbounded step count")
	}
	dirs, err := parseWalkDirections("3n2e")
	if err != nil {
		t.Fatalf("parseWalkDirections: %v", err)
	}
	if len(dirs) != 5 {
		t.Fatalf("len(dirs) = %d, want 5", len(dirs))
	}
}

// Regression: collectPredictions must not mark resolved contracts collected
// when the credit cap blocks the payout, or the winnings are lost forever.
func TestCollectPredictionsKeepsContractsWhenCreditCapBlocks(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	h.seedCharacter("alice", "alice")
	sess, _ := h.connect("alice")

	sess.Player.PredictionContracts = []prediction.Contract{
		{MarketID: "m1", Status: "resolved", Proceeds: 1000},
	}
	sess.Player.Credits = casino.MaxCredits

	h.g.RunOnOwner(func() { h.g.collectPredictions(sess) })
	if got := sess.Player.PredictionContracts[0].Status; got != "resolved" {
		t.Fatalf("credit-cap collect changed status to %q; the payout would be lost", got)
	}

	// With room under the cap, the same contract must still be collectable.
	sess.Player.Credits = 0
	h.g.RunOnOwner(func() { h.g.collectPredictions(sess) })
	if got := sess.Player.PredictionContracts[0].Status; got != "collected" {
		t.Fatalf("status = %q, want collected", got)
	}
	if sess.Player.Credits != 1000 {
		t.Fatalf("credits = %d, want 1000", sess.Player.Credits)
	}
}

// Regression: a craft with no ingredient entries must be unsatisfiable, not
// "always satisfied" (which would loop producing output for free).
func TestPlanIngredientsRejectsEmptyCraft(t *testing.T) {
	c := &item.CraftDef{Type: "fletch"}
	if plan := planIngredients(c, func(string) int { return 999 }); plan != nil {
		t.Fatalf("empty craft produced a plan: %+v", plan)
	}
}

// Regression: a command reached through a prefix/abbreviation must not have its
// arguments lowercased (global/symbol/prompt/addlocalobj read rawInput).
func TestGlobalCommandPreservesArgumentCase(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	h.seedCharacter("alice", "alice")
	h.seedAccount("bob")
	h.seedCharacter("bob", "bob")
	alice, _ := h.connect("alice")
	_, bobConn := h.connect("bob")
	h.g.RunOnOwner(func() { h.g.HandleSessionOnOwner(alice, "glo Hello World") })
	if !bobConn.Contains("Hello World") {
		t.Fatalf("global broadcast lost argument case: %s", bobConn.Bytes())
	}
}

// Regression: `get 5 credits` used to sweep the whole purse headroom.
func TestPickupCreditsHonorsRequestedQuantity(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	p := h.seedCharacter("alice", "alice")
	h.g.RunOnOwner(func() {
		p.Credits = 0
		h.g.World.AddGroundItem(p.RoomID, "credits", 10)
		sess := &net.Session{Player: p, Conn: newChanConn()}
		h.g.pickupCredits(sess, p, "credits", 5)
		if p.Credits != 5 {
			t.Errorf("credits = %d, want 5 (output: %s)", p.Credits, sess.Conn.(*chanConn).Bytes())
		}
	})
}

// Regression: the player-file classifier must canonicalize repeated "/" and
// "data/" prefixes so a raw-editor path cannot dodge the online check.
// Regression: availability scans every recipe, but execution used Craft[0], so
// a player satisfying a later recipe (e.g. oak arrow shafts) got a start-then-
// abort. usableCraftIndex must pick the satisfied recipe.
func TestUsableCraftIndexSelectsSatisfiedRecipe(t *testing.T) {
	g := &Game{}
	p := player.New("alice")
	def := &item.ItemDef{
		ID: "arrow_shaft",
		Craft: item.CraftList{
			{Type: "fletching", Level: 1, Ingredients: []item.IngredientEntry{{Items: []string{"logs"}, Quantity: 1}}},
			{Type: "fletching", Level: 1, Ingredients: []item.IngredientEntry{{Items: []string{"oak_logs"}, Quantity: 1}}},
		},
	}
	p.SetInvSlot(0, &player.InventorySlot{ItemID: "oak_logs", Quantity: 5})
	if idx := g.usableCraftIndex(p, def); idx != 1 {
		t.Fatalf("usableCraftIndex = %d, want 1 (the satisfied oak recipe)", idx)
	}
}

// End-to-end gather: the missing coverage the audit called out. Start a mine
// action on a seeded rock with a pickaxe and tick it to a drop.
func TestGatherYieldsDrop(t *testing.T) {
	h := newHarness(t)
	h.seedAccount("alice")
	p := h.seedCharacter("alice", "alice")
	writeSeedFile(t, filepath.Join(h.dir, "objects", "copper_rock.yaml"),
		[]byte("id: copper_rock\nname: copper rock\ngather:\n  skill: mining\n  tools: [pickaxe]\n  success: {base: 1, cap: 1}\n  gather_message: You mine the rock.\n  drops:\n    - item_id: copper_ore\n      weight: 100\n"))
	writeSeedFile(t, filepath.Join(h.dir, "items", "pickaxe.yaml"),
		[]byte("id: pickaxe\nname: pickaxe\ntool:\n  type: pickaxe\n  speed: 1\n"))
	writeSeedFile(t, filepath.Join(h.dir, "items", "copper_ore.yaml"),
		[]byte("id: copper_ore\nname: copper ore\nstackable: true\n"))
	sess := &net.Session{Conn: newChanConn(), Player: p}
	sess.SetState(net.StateGame)
	h.g.RunOnOwner(func() {
		h.g.ItemStore.Reload(h.dir)
		h.g.ObjectStore.Reload(h.dir)
		h.g.World.EnsureObjectStates(1, []string{"copper_rock"})
		p.SetInvSlot(0, &player.InventorySlot{ItemID: "pickaxe", Quantity: 1})
		obj, _, err := h.g.resolveObjectDef(1, "copper_rock")
		if err != nil {
			t.Fatalf("resolve object: %v", err)
		}
		st := h.g.World.GetObjState(1, "copper_rock", 0)
		if st == nil {
			t.Fatal("no object state after EnsureObjectStates")
		}
		h.g.startGather(sess, p, obj, st)
		if p.Action == nil {
			t.Fatalf("gather action did not start: %s", sess.Conn.(*chanConn).Bytes())
		}
		h.g.advanceGather(sess, p) // step 0: announce
		h.g.advanceGather(sess, p) // step 1: resolve the drop
		if got := p.CountItem("copper_ore"); got == 0 {
			t.Fatalf("gather yielded no ore (output: %s)", sess.Conn.(*chanConn).Bytes())
		}
	})
}

func TestPlayerDataFileNameCanonicalizesPrefixes(t *testing.T) {
	for _, in := range []string{
		"players/characters/alice.yaml",
		"//players/characters/alice.yaml",
		"data/data/players/characters/alice.yaml",
		"/data/players/characters/alice.yaml",
	} {
		name, kind, ok := playerDataFileName(in)
		if !ok || name != "alice" || kind != "characters" {
			t.Errorf("playerDataFileName(%q) = (%q, %q, %v), want (alice, characters, true)", in, name, kind, ok)
		}
	}
}