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path: root/internal/game/core_flags.go
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package game

import (
	"thehouseoficarus/internal/engine"
	"thehouseoficarus/internal/player"
)

func getPlayerFlagInt(p *player.Player, key string) int {
	if p.Flags == nil {
		return 0
	}
	val, ok := p.Flags[key]
	if !ok {
		return 0
	}
	switch v := val.(type) {
	case int:
		return v
	case int64:
		return int(v)
	case float64:
		return int(v)
	}
	return 0
}

func getPlayerFlagString(p *player.Player, key string) string {
	if p.Flags == nil {
		return ""
	}
	val, ok := p.Flags[key]
	if !ok {
		return ""
	}
	s, _ := val.(string)
	return s
}

func (g *Game) setPlayerFlag(p *player.Player, key string, val any) {
	p.EnsureFlags()
	old, existed := p.Flags[key]
	p.Flags[key] = val
	if !existed || !engine.ValuesEqual(old, val) {
		g.firePlayerFlagTrigger(p, key, val)
	}
}

func (g *Game) firePlayerFlagTrigger(p *player.Player, flagName string, flagValue any) {
	g.charsMu.Lock()
	sess := g.loggedInChars[p.Name]
	g.charsMu.Unlock()
	if sess == nil {
		return
	}
	g.TriggerStore.FirePlayerInRoom(p.Name, p.RoomID, flagName, flagValue)
}

func intFromFlag(flags map[string]any, key string) int {
	val, ok := flags[key]
	if !ok {
		return 0
	}
	switch v := val.(type) {
	case int:
		return v
	case int64:
		return int(v)
	case float64:
		return int(v)
	}
	return 0
}