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package game
import (
"thehouseoficarus/internal/engine"
"thehouseoficarus/internal/player"
)
func getPlayerFlagInt(p *player.Player, key string) int {
if p.Flags == nil {
return 0
}
val, ok := p.Flags[key]
if !ok {
return 0
}
switch v := val.(type) {
case int:
return v
case int64:
return int(v)
case float64:
return int(v)
}
return 0
}
func getPlayerFlagString(p *player.Player, key string) string {
if p.Flags == nil {
return ""
}
val, ok := p.Flags[key]
if !ok {
return ""
}
s, _ := val.(string)
return s
}
func (g *Game) setPlayerFlag(p *player.Player, key string, val any) {
p.EnsureFlags()
old, existed := p.Flags[key]
p.Flags[key] = val
if !existed || !engine.ValuesEqual(old, val) {
g.firePlayerFlagTrigger(p, key, val)
}
}
func (g *Game) firePlayerFlagTrigger(p *player.Player, flagName string, flagValue any) {
g.charsMu.Lock()
sess := g.loggedInChars[p.Name]
g.charsMu.Unlock()
if sess == nil {
return
}
g.TriggerStore.FirePlayerInRoom(p.Name, p.RoomID, flagName, flagValue)
}
func intFromFlag(flags map[string]any, key string) int {
val, ok := flags[key]
if !ok {
return 0
}
switch v := val.(type) {
case int:
return v
case int64:
return int(v)
case float64:
return int(v)
}
return 0
}
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