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package game
import (
"fmt"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) triggerTransport(sess *net.Session, p *player.Player, mod *ModDef) {
if g.Combat.Get(p.Name) != nil {
sess.WriteLine("You can't teleport during combat!")
return
}
if p.Action != nil {
g.cancelAction(p)
}
g.triggerModReward(sess, p, mod, 1.0)
if g.Hub != nil {
for _, other := range g.Hub.PlayersInRoom(p.RoomID) {
if other != sess {
other.WriteLine(fmt.Sprintf("\n%s teleports away.", p.Name))
}
}
}
sess.WriteLine(fmt.Sprintf("You activate %s...", mod.Name))
p.RoomID = mod.Destination
p.Stats.RecordRoomVisit(mod.Destination)
if g.Hub != nil {
g.Hub.LeaveRoom(sess)
g.Hub.EnterRoom(sess, p.RoomID)
}
room, _ := g.World.LoadRoom(p.RoomID)
destName := fmt.Sprintf("room %d", p.RoomID)
if room != nil {
destName = room.Name
}
sess.WriteLine(fmt.Sprintf("You materialize at %s.", destName))
g.AccountStore.SaveCharacter(p)
g.doLook(sess)
}
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