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path: root/internal/game/cmd_trigger_transport.go
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package game

import (
	"fmt"

	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
)

func (g *Game) triggerTransport(sess *net.Session, p *player.Player, mod *ModDef) {
	if g.Combat.Get(p.Name) != nil {
		sess.WriteLine("You can't teleport during combat!")
		return
	}

	if p.Action != nil {
		g.cancelAction(p)
	}

	g.triggerModReward(sess, p, mod, 1.0)

	if g.Hub != nil {
		for _, other := range g.Hub.PlayersInRoom(p.RoomID) {
			if other != sess {
				other.WriteLine(fmt.Sprintf("\n%s teleports away.", p.Name))
			}
		}
	}

	sess.WriteLine(fmt.Sprintf("You activate %s...", mod.Name))

	p.RoomID = mod.Destination
	p.Stats.RecordRoomVisit(mod.Destination)
	if g.Hub != nil {
		g.Hub.LeaveRoom(sess)
		g.Hub.EnterRoom(sess, p.RoomID)
	}

	room, _ := g.World.LoadRoom(p.RoomID)
	destName := fmt.Sprintf("room %d", p.RoomID)
	if room != nil {
		destName = room.Name
	}
	sess.WriteLine(fmt.Sprintf("You materialize at %s.", destName))
	g.AccountStore.SaveCharacter(p)
	g.doLook(sess)
}