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package game
import (
"fmt"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) triggerTransport(sess *net.Session, p *player.Player, mod *ModDef) {
if g.Combat.Get(p.Name) != nil {
sess.WriteLine("You can't transport during combat!")
return
}
// Transport would strand the player at a remote room while still seated at
// a table or machine; require them to stop playing first.
if _, playing := g.Casino.Participation(p.Name); playing {
sess.WriteLine("You're playing a game. Type \"stop\" between rounds before transporting.")
return
}
if p.Action != nil {
g.cancelAction(p)
}
g.triggerModReward(sess, p, mod, 1.0)
g.executeTransportEffect(sess, p, mod)
}
func (g *Game) executeTransportEffect(sess *net.Session, p *player.Player, mod *ModDef) {
// Safety net: sequenced modules reach the effect from advanceTriggerModule
// without re-entering triggerTransport. Never teleport a seated gambler.
if g.inCasinoGame(p.Name) {
sess.WriteLine("You're playing a game. Type \"stop\" between rounds before transporting.")
return
}
if g.Hub != nil {
for _, other := range g.Hub.PlayersInRoom(p.RoomID) {
if other != sess {
other.WriteLine(fmt.Sprintf("%s requests a transport shuttle and departs.", p.Name))
}
}
}
// A transport changes rooms just like a walk or teleport, so it must
// clear any safespot cover: the safespot predicates are room-agnostic,
// so leaving the state active would grant melee/hazard immunity in the
// destination and keep the player as a phantom occupant of the old cover.
if ss, ok := g.safespot.Get(p.Name); ok {
g.forceLeaveSafespot(sess, p, &ss, "")
}
sess.WriteLine(fmt.Sprintf("You activate %s...", mod.Name))
p.RoomID = mod.Destination
p.Stats.RecordRoomVisit(mod.Destination)
if g.Hub != nil {
g.Hub.LeaveRoom(sess)
g.Hub.EnterRoom(sess, p.RoomID)
}
// Seed the destination exactly as the other teleport paths do, or the
// room's mobs, objects and ground spawns never appear.
g.World.SeedGroundItems(p.RoomID)
g.seedRoomMobs(p.RoomID)
g.seedRoomObjects(p.RoomID)
room, _ := g.World.LoadRoom(p.RoomID)
destName := fmt.Sprintf("room %d", p.RoomID)
if room != nil {
destName = room.Name
}
sess.WriteLine(fmt.Sprintf("You arrive at %s.", destName))
g.saveCharacter(p)
g.doLook(sess)
g.runEnterSteps(sess, p.RoomID)
g.writePrompt(sess)
}
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