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package game
import (
"fmt"
"strings"
"thirdcollapse/internal/net"
"thirdcollapse/internal/player"
)
var toggles = []struct {
Name string
Description string
}{
{"description", "Long room descriptions"},
{"tinymap", "Mini-map display"},
{"xpdrops", "XP drop messages in combat"},
{"exits", "Long exit display in look"},
{"mobenter", "Messages when mobs enter the room"},
{"mobleave", "Messages when mobs leave the room"},
{"mobspawn", "Messages when mobs spawn in the area"},
{"reserve", "Show full reserved item details"},
}
func (g *Game) doToggle(sess *net.Session, input string) {
p := sess.Player.(*player.Player)
if input == "" {
sess.WriteLine("")
for _, t := range toggles {
status := "Off"
if p.Toggles[t.Name] {
status = "On"
}
sess.WriteLine(fmt.Sprintf(" %-12s %-3s %s", t.Name, status, t.Description))
}
g.AccountStore.SaveCharacter(p)
return
}
for _, t := range toggles {
if strings.ToLower(input) == t.Name {
p.Toggles[t.Name] = !p.Toggles[t.Name]
status := "Off"
if p.Toggles[t.Name] {
status = "On"
}
sess.WriteLine(fmt.Sprintf("\n%s %s.", t.Description, status))
g.AccountStore.SaveCharacter(p)
return
}
}
sess.WriteLine(fmt.Sprintf("\nUnknown toggle: %s", input))
}
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