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package game
import (
"fmt"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) doTask(sess *net.Session) {
p := sess.Player.(*player.Player)
mobID := getPlayerFlagString(p, "assassin_task_mob")
remaining := getPlayerFlagInt(p, "assassin_task_remaining")
total := getPlayerFlagInt(p, "assassin_task_total")
streak := getPlayerFlagInt(p, "assassin_streak")
rep := getPlayerFlagInt(p, "assassin_reputation")
if mobID == "" || remaining <= 0 {
if getPlayerFlagInt(p, "assassin_tasks_completed") > 0 {
sess.WriteLine("You have no active task. Talk to The Client for a new assignment.")
} else {
sess.WriteLine("You don't have an Assassin task. Talk to The Client to get one.")
}
} else {
def, err := g.MobStore.LoadDef(mobID)
name := mobID
if err == nil {
name = def.Name
}
sess.WriteLine(fmt.Sprintf("Assassin task: Kill %ss. %d of %d remaining.", name, remaining, total))
}
sess.WriteLine(fmt.Sprintf("Streak: %d | Reputation: %d", streak, rep))
}
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