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|
package game
import (
"fmt"
"os"
"path/filepath"
"regexp"
"strconv"
"thehouseoficarus/internal/net"
)
func (g *Game) executeSwapID(sess *net.Session, args []string, rawInput string) {
if !g.checkAdmin(sess) {
sess.WriteLine("Unknown command.")
return
}
p := sess.Player
if p == nil {
return
}
var id1, id2 int
switch len(args) {
case 1:
id1 = p.RoomID
var err error
id2, err = strconv.Atoi(args[0])
if err != nil {
sess.WriteLine("Invalid room ID.")
return
}
case 2:
var err error
id1, err = strconv.Atoi(args[0])
if err != nil {
sess.WriteLine("Invalid room ID.")
return
}
id2, err = strconv.Atoi(args[1])
if err != nil {
sess.WriteLine("Invalid room ID.")
return
}
default:
sess.WriteLine("Usage: swapid <id> or swapid <id1> <id2>")
return
}
if id1 == id2 {
sess.WriteLine("Cannot swap a room with itself.")
return
}
path1, ok1 := g.World.GetRoomPath(id1)
path2, ok2 := g.World.GetRoomPath(id2)
if !ok1 {
sess.WriteLine(fmt.Sprintf("Room %d not found.", id1))
return
}
if !ok2 {
sess.WriteLine(fmt.Sprintf("Room %d not found.", id2))
return
}
roomsDir := filepath.Join(g.DataDir, "rooms")
re1 := regexp.MustCompile(fmt.Sprintf(`\b%d\b`, id1))
re2 := regexp.MustCompile(fmt.Sprintf(`\b%d\b`, id2))
placeholder := fmt.Sprintf("__SWAPID_TEMP_%d__", id1^id2)
var modified []string
err := filepath.WalkDir(roomsDir, func(roomPath string, d os.DirEntry, err error) error {
if err != nil || d.IsDir() || filepath.Ext(roomPath) != ".yaml" {
return nil
}
data, rerr := os.ReadFile(roomPath)
if rerr != nil {
return nil
}
text := string(data)
if !re1.MatchString(text) && !re2.MatchString(text) {
return nil
}
text = re1.ReplaceAllString(text, placeholder)
text = re2.ReplaceAllString(text, strconv.Itoa(id1))
text = regexp.MustCompile(placeholder).ReplaceAllString(text, strconv.Itoa(id2))
if werr := os.WriteFile(roomPath, []byte(text), 0644); werr != nil {
return werr
}
modified = append(modified, roomPath)
return nil
})
if err != nil {
sess.WriteLine(fmt.Sprintf("Error updating room files: %v", err))
return
}
tempPath := path1 + ".swapid-tmp"
if rerr := os.Rename(path1, tempPath); rerr != nil {
sess.WriteLine(fmt.Sprintf("Error renaming room %d: %v", id1, rerr))
return
}
if rerr := os.Rename(path2, path1); rerr != nil {
os.Rename(tempPath, path1)
sess.WriteLine(fmt.Sprintf("Error renaming room %d: %v", id2, rerr))
return
}
if rerr := os.Rename(tempPath, path2); rerr != nil {
os.Rename(path2, path1)
os.Rename(tempPath, path1)
sess.WriteLine(fmt.Sprintf("Error finishing rename: %v", rerr))
return
}
g.World.RebuildRoomIndex(g.DataDir)
g.World.LoadRoom(id1)
g.World.LoadRoom(id2)
if p.RoomID == id1 {
p.RoomID = id2
} else if p.RoomID == id2 {
p.RoomID = id1
}
sess.WriteLine(fmt.Sprintf("Swapped room IDs %d and %d (%d files updated).", id1, id2, len(modified)))
}
|