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package game
import (
"fmt"
"strings"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) doStyle(sess *net.Session, input string) {
p := sess.Player
styles := []string{"accurate", "aggressive", "defensive", "balanced"}
if input == "" {
sess.WriteLine("Combat styles:")
for _, s := range styles {
marker := " "
if string(p.AttackStyle) == s {
marker = "*"
}
sess.WriteLine(fmt.Sprintf(" %s %s", marker, s))
}
return
}
input = strings.ToLower(input)
var matches []string
for _, s := range styles {
if strings.HasPrefix(s, input) {
matches = append(matches, s)
}
}
if len(matches) == 1 {
p.AttackStyle = player.AttackStyle(matches[0])
g.AccountStore.SaveCharacter(p)
sess.WriteLine(fmt.Sprintf("Combat style set to %s.", matches[0]))
return
}
if len(matches) > 1 {
sess.WriteLine(fmt.Sprintf("Ambiguous style: %s. Choices: %s", input, strings.Join(matches, ", ")))
return
}
sess.WriteLine(fmt.Sprintf("Unknown style: %s. Choices: accurate, aggressive, defensive, balanced", input))
}
func (g *Game) executeStyle(sess *net.Session, args []string, rawInput string) {
if len(args) == 0 {
g.doStyle(sess, "")
} else {
g.doStyle(sess, args[0])
}
}
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