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path: root/internal/game/cmd_stop.go
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package game

import (
	"thehouseoficarus/internal/net"
)

func (g *Game) executeStop(sess *net.Session, args []string, rawInput string) {
	p := sess.Player
	// "stop" is an instant command, so it executes outside the command
	// queue; cancel a pending quit countdown explicitly.
	g.cancelRest(p.Name)
	if _, playing := g.Casino.Participation(p.Name); playing {
		if table, _ := g.Casino.Participation(p.Name); table != nil {
			if events, stopped := table.StopAutoRoll(p.Name); stopped {
				g.emitCasinoEvents(events)
				return
			}
			// Normal leave refuses committed wagers. Only an explicit stop
			// queues a departure; movement/quit retain their existing policy.
			events := g.Casino.Leave(table.RoomID, table.Config.ID, p.Name)
			if _, stillSeated := g.Casino.Participation(p.Name); stillSeated {
				events = g.Casino.Action(table.RoomID, table.Config.ID, p.Name, "leave_after")
			}
			g.emitCasinoEvents(events)
		} else {
			g.leaveCasinoGames(p)
		}
		return
	}
	ss, _ := g.safespot.Get(p.Name)
	if p.Action == nil && p.BackgroundAction == nil && g.Combat.Get(p.Name) == nil && p.MoveTicks == 0 && len(p.WalkSequence) == 0 && !ss.Active {
		sess.WriteLine("You're not doing anything.")
		return
	}
	g.cancelAction(p)
	g.cancelBgAction(p)
	g.queue.DeleteActive(p.Name)
	sess.WriteLine("You stop what you were doing.")
}