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package game
import (
"thehouseoficarus/internal/net"
)
func (g *Game) executeStop(sess *net.Session, args []string, rawInput string) {
p := sess.Player
// "stop" is an instant command, so it executes outside the command
// queue; cancel a pending quit countdown explicitly.
g.cancelRest(p.Name)
if _, playing := g.Casino.Participation(p.Name); playing {
if table, _ := g.Casino.Participation(p.Name); table != nil {
// Normal leave refuses committed wagers. Only an explicit stop
// queues a departure; movement/quit retain their existing policy.
events := g.Casino.Leave(table.RoomID, table.Config.ID, p.Name)
if _, stillSeated := g.Casino.Participation(p.Name); stillSeated {
events = g.Casino.Action(table.RoomID, table.Config.ID, p.Name, "leave_after")
}
g.emitCasinoEvents(events)
} else {
g.leaveCasinoGames(p)
}
return
}
ss, _ := g.safespot.Get(p.Name)
if p.Action == nil && p.BackgroundAction == nil && g.Combat.Get(p.Name) == nil && p.MoveTicks == 0 && len(p.WalkSequence) == 0 && !ss.Active {
sess.WriteLine("You're not doing anything.")
return
}
g.cancelAction(p)
g.cancelBgAction(p)
g.queue.DeleteActive(p.Name)
sess.WriteLine("You stop what you were doing.")
}
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