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path: root/internal/game/cmd_sneak.go
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package game

import (
	"fmt"

	"thehouseoficarus/internal/net"
)

func (g *Game) executeSneak(sess *net.Session, args []string, rawInput string) {
	g.doSneak(sess)
}

func (g *Game) doSneak(sess *net.Session) {
	p := sess.Player
	p.Sneaking = !p.Sneaking
	if p.Sneaking {
		p.SneakNotified = make(map[string]bool)
		sess.WriteLine("You begin sneaking.")
	} else {
		p.SneakNotified = nil
		sess.WriteLine("You stop sneaking.")
	}
}

func (g *Game) SneakTick() {
	if g.Hub == nil {
		return
	}

	for key := range g.guardWatchTimers {
		g.guardWatchTimers[key]++
	}

	for _, sess := range g.Hub.AllSessions() {
		p := sess.Player
		if p == nil || !p.Sneaking {
			continue
		}

		objs := g.World.AllObjInstances(p.RoomID)
		for _, st := range objs {
			objDef, err := g.ObjectStore.Load(st.DefID)
			if err != nil || objDef.GuardMob == "" {
				continue
			}

			guard := g.findGuardInRoom(p.RoomID, objDef.GuardMob)
			if guard == nil {
				continue
			}

			timerKey := fmt.Sprintf("%d:%s", p.RoomID, st.DefID)
			if _, exists := g.guardWatchTimers[timerKey]; !exists {
				g.guardWatchTimers[timerKey] = 0
			}

			watching := g.isGuardWatching(p.RoomID, st.DefID)

			if p.SneakNotified == nil {
				p.SneakNotified = make(map[string]bool)
			}

			lastState, known := p.SneakNotified[timerKey]
			if !known || lastState != watching {
				if watching {
					sess.WriteLine(fmt.Sprintf("The %s is watching the %s.", guard.Name, objDef.Name))
				} else {
					sess.WriteLine(fmt.Sprintf("The %s looks away from the %s.", guard.Name, objDef.Name))
				}
				p.SneakNotified[timerKey] = watching
			}
		}
	}
}