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package game
import (
"fmt"
"strings"
"thehouseoficarus/internal/item"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) executeSmelt(sess *net.Session, args []string, rawInput string) {
g.doSmelt(sess, strings.Join(args, " "))
}
func (g *Game) doSmelt(sess *net.Session, input string) {
p := sess.Player
g.cancelAction(p)
stationDefID, stationName := g.findStation(p.RoomID, []string{"furnace"})
if stationDefID == "" {
sess.WriteLine("You need a furnace to smelt.")
return
}
items := g.CraftIndex.BySubtype("smelting")
if input == "" {
g.showSmeltMenu(sess, p, items, stationDefID, stationName)
return
}
matches := g.findInventoryMatches(input, p)
if len(matches) == 0 {
sess.WriteLine(fmt.Sprintf("You don't have any '%s'.", input))
return
}
unique := uniqueItemNames(matches)
if len(unique) > 1 {
g.showWhichOne(sess, matches)
return
}
itemID := matches[0].ID
var recipes []*item.ItemDef
for _, item := range items {
c := item.FirstCraft()
if !stationMatch(stationDefID, c.Station) || !craftMatchesEntry(c, itemID) {
continue
}
if !craftHasAllItemsQty(c, p.CountItem) || p.Level(player.SkillName(c.EffectiveSkill())) < c.Level {
continue
}
recipes = append(recipes, item)
}
g.showRecipeChoice(sess, p, recipes, "You can't smelt that.", "What would you like to smelt?", "")
}
func (g *Game) showSmeltMenu(sess *net.Session, p *player.Player, items []*item.ItemDef, stationDefID, stationName string) {
seen := make(map[string]bool)
var recipes []*item.ItemDef
for _, item := range items {
c := item.FirstCraft()
if !stationMatch(stationDefID, c.Station) {
continue
}
if seen[item.ID] || !craftHasAllItemsQty(c, p.CountItem) || p.Level(player.SkillName(c.EffectiveSkill())) < c.Level {
continue
}
seen[item.ID] = true
recipes = append(recipes, item)
}
g.showRecipeChoice(sess, p, recipes, "You don't have anything you can smelt.", "What would you like to smelt?", "smelt_all")
}
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